So vast and full of choices, seems the best there is.
But about culture and culture flips. In And 2.X the cultural flipping was virtually nonexistent because it allowed more units than And 1.75 and units could then keep cities from flipping. This caused ridiculous islands of rival cities deep in my territory and i preferred much more the 1.75 system where cultural flipping is very possible and a real threat is not being careful and counter it.
How is this in C2C ? Units seem to be even more numerous so are the cultural flippings even more nonexistent than in And 2.X ? Is the effect of my people living in rival's city different than in And-mods ? What if rival city with many defending units and overwhelming percentage of my people is revolted by agent ? How easily will that city defect to me ?
This really seems the best Civ mod there is but i hope that overwhelming culture could in the end only be countered with culture.
But about culture and culture flips. In And 2.X the cultural flipping was virtually nonexistent because it allowed more units than And 1.75 and units could then keep cities from flipping. This caused ridiculous islands of rival cities deep in my territory and i preferred much more the 1.75 system where cultural flipping is very possible and a real threat is not being careful and counter it.
How is this in C2C ? Units seem to be even more numerous so are the cultural flippings even more nonexistent than in And 2.X ? Is the effect of my people living in rival's city different than in And-mods ? What if rival city with many defending units and overwhelming percentage of my people is revolted by agent ? How easily will that city defect to me ?
This really seems the best Civ mod there is but i hope that overwhelming culture could in the end only be countered with culture.