First I have a question - What xml-files do you need to change when you add a new trait?
I do have to two ideas to new traits:
Insperialistic
+1 free scientist specialist in every city
double production speed of observatory
Explorical
+1 movement range to water units
all recon units start with woodsman 1-2 and guerilla 1-2
double production speed of customs house
I would like some feedback on these traits, do you people think they´re well balanced?are they overpowered or are they weak?
I do have to two ideas to new traits:
Insperialistic
+1 free scientist specialist in every city
double production speed of observatory
Explorical
+1 movement range to water units
all recon units start with woodsman 1-2 and guerilla 1-2
double production speed of customs house
I would like some feedback on these traits, do you people think they´re well balanced?are they overpowered or are they weak?
