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What am I missing with building canals?

Discussion in 'Civ6 - General Discussions' started by PendragonWRB, Apr 10, 2019.

  1. Victoria

    Victoria Regina Supporter

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    Unless you have battleships.
     
  2. PendragonWRB

    PendragonWRB Chieftain

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    Or if you play the Shuffle map which likes to create stand alone oceans, stranding all the ships you built early in the first ocean you find.

    EDIT:

    Related question, does global warming melt the north/south pole glaciers allowing ships to pass?

    (Still on my first game and have refused to fire up my first coal plant yet.)
     
  3. PonderThis

    PonderThis Chieftain Supporter

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    I just finished a game where global warming did indeed melt the sea ice and allowed my until-then trapped ships out into the larger world.
     
  4. Aristos

    Aristos Lightseeker

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    I have yet to build ONE canal... what is wrong with me???? :run:

    Yeap, the best canal is CO2. :goodjob:

    Canada should take a lesson from this game, and instead of imposing a Carbon Tax, they should impose a Carbon Tax Credit. :D
     
    Last edited by a moderator: Apr 12, 2019
  5. demidyad

    demidyad Chieftain

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    Could somebody please explain why I can't build the Panama Canal here?

    Spoiler :
    20190411205824_1.jpg
     
  6. Aristos

    Aristos Lightseeker

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    :dunno: no idea... those 3 tiles look perfectly legal for a PanCal...

    can you try to build canals to see if both coastal tiles are displayed green as allowed?
     
  7. PendragonWRB

    PendragonWRB Chieftain

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    My guess would be the canal on the left side would want to connect to city and ocean and NOT also to the wonder.
     
    kaspergm likes this.
  8. Josephias

    Josephias Chieftain

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    Correct, the tile next to Pergamon would generate a three-way canal, that is not allowed there.

    Same happened to me in the example I was commenting before that I tought was due to reefs: here, I planned to build a canal in the strait next to Jeonju, but saltpeter appeared in one tile (and cannot be harvested to put a district there), and the second tile in the strait is also next to Jeonju, so it would generate a 3-way ccanal and is not an aceptable tile. Unfortunately, I also placed the aqueduct in a tile that would have allowed me to do a 2-tile canal using Jeonju city center...

    Missed Canal Opportunity.png

    However, from the same game, here Jinju has a channel going directly into a reef tile (it is true that there are "free" sea tiles next to it, but the channel connects right to the reef tile), so I asume reefs are OK as canal enter-exits, but it was unfortunate the saltpeter reservoir blocked channel placement on the previous example.

    Reef Canal.png
     
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  9. Aristos

    Aristos Lightseeker

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    Spot on, learned something today... maybe one day I will build one of these...
     
  10. Socrates99

    Socrates99 Bottoms up!

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    I really like having the option to build them even if I will rarely use it. Even back in V I used to settle cities specifically to act as a canal. Improving navy access is a huge improvement to navy itself. I did build a couple in my current game just for kicks. I have a grumpy Harald to my south and being able to move ships in to take potshots at his troops is a nice defense.
     
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