what are some of your hopes for civ vi

A 4X game that doesn't actively punish the player for performing two of the "Xs," expand and exterminate. I'm all for balance but the arbitrary penalties are kind of frustrating and unfun.

I'd bring back distance from capital penalties while having enough policies and wonders in place to make it easier to move the capital if you go the expansion route.
 
I hope the AI does not improve, because in my experience what most people call an "effective AI" I call a psychotic warmongering proto-Reaper. *glares at Sins of a Solar Empire* As someone who prefers to build my empire in peace, I really don't want the AI to be aggressively warmongerish.
When I call for a better AI in Civ6, I call for an AI that can better manage 1UPT. I'm also a builder and I also don't want psychotic AI, but I also don't want to be able to fend of invaders with my army being 5 times weaker. Which in Civ5 I can.

So, my hopes: better combat AI, faster load times, ability to go wide again, ability to order multiple units at once. Also: that the agenda system is all they promise it to be, that the civics system makes the old "science is king" adage invalid, and that the game will feel more dynamic and alive with the unstacked cities.
 
I expect a challenging middle and late game, with anti snowballing mechanics preventing the game to be decided around the renaissance as it happened on previous iterations.

I also hope that the new "one wonder per tile" + "extremely conditional wonders" system doesn't kill my wonderwhoring ambitions :S
 
My biggest hope for civ vi is that it won't feel like civ v. For me it's just too much auto pilot. Even on highest difficulties. I hope for a game that allows you to think about strategy or some tactic and do something every single turn.
 
Perhaps my biggest hope is that the mid to late game will be more interesting than CiV (and most of previous iterations IMHO) where most games just became an exercise in pushing the 'next turn' button, except perhaps for domination victories.
 
I hope that the diplomatic game has actually greatly improved with a wide variety of diplomatic options that you can alter the shape of the game with.
 
Also, wonders. I want to be able to build a wonder or 2 even on higher difficulty levels, and I want them to be important enough to be worth it.
 
I hope for each game to be more about thinking on your feet and less about applying some predetermined optimal strategy. Which is not saying that having a strategy should penalized. I hope the game will have changing circumstances that will make having adaptable strategies worthwhile.
 
I'd like for:
1. The inclusion of civs not represented before (like Georgia, Armenia, other African nations, etc)
2. The AI to really match the characteristic of the leader represented....seems as if the developers have done a very good job with that so far such as Cleopatra and her personality. I feel like it really will bring the leaders to life and make them unpredictable in some cases too. Also it would be cool to have leaders who were known for their wisdom and cunning styles, like Solomon and Dido - would be interesting gameplay
3. Have civilizations with a very trade focused agenda such as The Netherlands and/or Carthage
 
I would like a limited quantity of units, and allow to improve it. Not only limitated by resources, also by population and technology.

Agreed wholeheartedly. Unit spam just makes the game cumbersome. Having a small city generate an endless stream of units while continuing to grow unabated, and somehow supporting all those units with just a minuscule gold cost and no cost of population, shields nor food is absurd, and makes for bad game play.

Games should almost never be won by pure unit spam. Units need to be a limited tactical and strategic choice with significant opportunity costs relative to developing your empire in other ways.

Seems in Civ you always reach a point when there is literally nothing else to do with production but build military units ad nauseum.
 
I'd been hoping that there would be more than 18 civs in the base game but it seems that ship has already sailed...

I instead hope they remove the cap for the max players and have it be limited by the number of available civs.

This way we don't need DLLs to create crazy scenarios and ahve them conflict with every other mod that requires more Civ DLLs.
 
I hope that the game rewards and encourage strategic creativity (in an evolving way, not rigid strategies decided in the early game) including in the higher/highest difficulty modes.
 
Siege & ranged unis being less effective as the hit points of the defending are decreased; e.g., the damage against a half strength unit would be 50-75% as that against a full strength unit. Same against cities: no more knocking a city down to 1 hit point with siege and waltzing in with a scout or 1 hit point unit.

Less deterministic combat results compared to Civ5: a wider range of results, representing the occasional doofus/tactical error/ambush (I've doubled the range of combat results in my personal Civ5 mod).
I know, TheMeInTeam wants it to be More deterministic. :)
 
I hope that the dynamic music system has appropriate breadth and excellent songs (some of Civ V's best included Brazil's War theme and England's Peace theme, but there were several other good ones, even though you also had misfires like Morocco's music and India's war theme).

I hope that the new civs will be appropriately varied.

I hope that agendas will not be so overriding that they conflict with logic and reason.

I hope that unique units will prove longer-lasting and more useful than in Civ V.

I hope carpets of doom will be easier to maneuver and control than they were in V.

I hope system requirements will not be huge.

I hope that at least some leader screens will not have sunset lighting in the background, but brighter daytime skies.

I hope that the UI will not have that stupid "pit" sound when I click on buttons (Civ V's buttons always made the "pit" sound).

I hope that when you make buildings in-game, you will get unique sounds fitting that building ala Civ IV, and not the generic building construction noise of Civ V.

I hope that units will speak the civ's native language as in Civ IV.

I hope that the tech tree won't be unduly short.
 
I hope that the dynamic music system has appropriate breadth and excellent songs (some of Civ V's best included Brazil's War theme and England's Peace theme, but there were several other good ones, even though you also had misfires like Morocco's music and India's war theme).

I hope it will be easy to add our own songs according to eras.

I hope that the UI will not have that stupid "pit" sound when I click on buttons (Civ V's buttons always made the "pit" sound).

I hope sounds will be easy to mod/change. In Civ V it was pretty hard.

I hope that the tech tree won't be unduly short.

There are two trees, so yes, it will be bigger than Civ V when combined together.
 
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