Hey all, just like in the title.
I've come to think they are useful. They can be cheesed but only a bit and it can backfire (you can bet what tech you will be able to buy from a friendly civ next, if you are both on same/around the same tech number and start researching the other ones, but it betrays you half the time, the mecchanism is the same as with tech stealing from spy).
After coming back to civ and VP I thought that they are making things easier and probably if you tech leader consistently/on like Emperor, even Immortal they are. But many times when I thought I was safe to sell a lot for tremendous profit I've come to realize I invest so heavily this money while my income could be 1/3 from tech selling, of total (literally all after expenses). This backfired several times already when vassals were finally able to decalre independence and start war (mainly due to x3 population) usually coupled with some other wars/peopel turning on you which cut that profit. Influx of easy money can lead to over investment and periods stagnation/being unable to buy important buildings later until ideologies kick in, mostly due to investing and constructing a lot of infrastructure and giga buildings mantainance. Secondly, I am much mroe careful now. A few times I feeded two most important threaths myself, as I though they are safe backwards stagnating authorities. Until they get many techs from you, conquer a bit now when their bonuses are really big, and start to catch up FAST. Ans this Sweden that was backward and unable to do anything starts eating up. Suddenly Denmark or Mongolia or the Aztecs who did nothing but settling some strange, desperate island cities grows a modern navy covering continous 30 tiles of ironclads aimed at your cities scrumbling to build castles, bastion forts, arsenals, and praying for mines and planes soon, and realy nukes.
They are useful to make less turns to finish a game which is nice but imho are not making game easier, they can in ideal terms, but they lead to some comeback mechanisms and I also grown progress rationalism order empires able to compete on wonders and beating me to apollo program along with having nuclear weapons much faster than I expected. Happened to me to grow a number 1 score and serious threat to me with Morocco that I was feeding tech as it was losing a war and behind in tech and policies but was warring my number then number one enemy. Happened to me with Portugal, who did not even have own religion. I forgot those mechanism like you also feed them culture if they are progress. And they can go rationalism, big cities and order. Last game I won France culturally cause nobody gave a **** but I was going to lose in diplo to Siam (which became my freedom best buddy), militarily to Denmark and the Netherlands nukes (they intercepted 5 of the 7 I fired at them, they used two against me ofc both not intercepted, nice) and scientific to Portugal, because I was whoring out myself with tech when they were still in reinassance while I felt safe close to modern and adopting ideology. I also bought some techs. I don;t thiing this backfiring is always bad play, they are lot of things to invest into at that time and you need tons of cash to buy some techs too, on deity you're much more likely to be ahead in policies if anything, tech leader is very rare and usually 1 tech tops and that is maybe only for few turns. You need to aim for science heavily to be ahead and you can get very ahead but only in late atomic with clear goal of scientific victory. And being just better in policies even like 5 ahead is no longer an auto-win as it many times was in VP years ago. You can still get outproduced, outscience by order civs, and grinded down in war by authorities. And that's good, and I think tech selling creates more interesting games. Or rathrer can create, it is not guaranteed. Remember that scholars in residence should be replaled when you catch up in tech (and it can also boost a rival tech leader heavily if he is statecraft with many alliances)and this one that gives culture and production big percent boost when you lead policies are very very dangerous. I sometimes coudn't even propose repealing them, as I lost seat to propose at all to those statecraft seats. It's important to keep getting leader seat of the , the host iirc, the world congress through alliences that will vote on you (not just vassals, they won't most likely). I had even many CS aliances Morocco voting on me, or even when to vote some friendly civ on (that you know will vote on themsleves) so that your enemy statecraft civ will not get it.
I've come to think they are useful. They can be cheesed but only a bit and it can backfire (you can bet what tech you will be able to buy from a friendly civ next, if you are both on same/around the same tech number and start researching the other ones, but it betrays you half the time, the mecchanism is the same as with tech stealing from spy).
After coming back to civ and VP I thought that they are making things easier and probably if you tech leader consistently/on like Emperor, even Immortal they are. But many times when I thought I was safe to sell a lot for tremendous profit I've come to realize I invest so heavily this money while my income could be 1/3 from tech selling, of total (literally all after expenses). This backfired several times already when vassals were finally able to decalre independence and start war (mainly due to x3 population) usually coupled with some other wars/peopel turning on you which cut that profit. Influx of easy money can lead to over investment and periods stagnation/being unable to buy important buildings later until ideologies kick in, mostly due to investing and constructing a lot of infrastructure and giga buildings mantainance. Secondly, I am much mroe careful now. A few times I feeded two most important threaths myself, as I though they are safe backwards stagnating authorities. Until they get many techs from you, conquer a bit now when their bonuses are really big, and start to catch up FAST. Ans this Sweden that was backward and unable to do anything starts eating up. Suddenly Denmark or Mongolia or the Aztecs who did nothing but settling some strange, desperate island cities grows a modern navy covering continous 30 tiles of ironclads aimed at your cities scrumbling to build castles, bastion forts, arsenals, and praying for mines and planes soon, and realy nukes.
They are useful to make less turns to finish a game which is nice but imho are not making game easier, they can in ideal terms, but they lead to some comeback mechanisms and I also grown progress rationalism order empires able to compete on wonders and beating me to apollo program along with having nuclear weapons much faster than I expected. Happened to me to grow a number 1 score and serious threat to me with Morocco that I was feeding tech as it was losing a war and behind in tech and policies but was warring my number then number one enemy. Happened to me with Portugal, who did not even have own religion. I forgot those mechanism like you also feed them culture if they are progress. And they can go rationalism, big cities and order. Last game I won France culturally cause nobody gave a **** but I was going to lose in diplo to Siam (which became my freedom best buddy), militarily to Denmark and the Netherlands nukes (they intercepted 5 of the 7 I fired at them, they used two against me ofc both not intercepted, nice) and scientific to Portugal, because I was whoring out myself with tech when they were still in reinassance while I felt safe close to modern and adopting ideology. I also bought some techs. I don;t thiing this backfiring is always bad play, they are lot of things to invest into at that time and you need tons of cash to buy some techs too, on deity you're much more likely to be ahead in policies if anything, tech leader is very rare and usually 1 tech tops and that is maybe only for few turns. You need to aim for science heavily to be ahead and you can get very ahead but only in late atomic with clear goal of scientific victory. And being just better in policies even like 5 ahead is no longer an auto-win as it many times was in VP years ago. You can still get outproduced, outscience by order civs, and grinded down in war by authorities. And that's good, and I think tech selling creates more interesting games. Or rathrer can create, it is not guaranteed. Remember that scholars in residence should be replaled when you catch up in tech (and it can also boost a rival tech leader heavily if he is statecraft with many alliances)and this one that gives culture and production big percent boost when you lead policies are very very dangerous. I sometimes coudn't even propose repealing them, as I lost seat to propose at all to those statecraft seats. It's important to keep getting leader seat of the , the host iirc, the world congress through alliences that will vote on you (not just vassals, they won't most likely). I had even many CS aliances Morocco voting on me, or even when to vote some friendly civ on (that you know will vote on themsleves) so that your enemy statecraft civ will not get it.
Last edited: