What art does FF need?

So, on the new art frontier - can we get distinctive buttons for the Jousting Tilt, Training Field, and Barracks?

None of them look like anything but an open field...

Then I'd ask, what SHOULD they look like?

If you find me a picture on google, I can turn it into a button in about 30 secs.
 
Hey Warkirby, I don't really need the Empyrean hero anymore. The religion project kinda failed, and I don't really need a hero for a nonexistant mod now, do I? Thanks for the help you did give me though.
 
Just thought I'd show everyone two minor neat things I'm working on for patch B

First up, something I just finished. See the first picture attached. New Ring of Carcer art. Notably, brigit will no longer be a unit spawned on the ring, but will actually be a part of it, frozen within a block of ice. I think the main inspiration for this was a bug report where she was found running around outside killing barbs. We're hopefully adding a pretty ice-breaking effect for freeing her too. :lol:


And secondly, the Clan of Embers is getting a new unit. The Gretchin is a goblin worker UU for the Clan, and orcish savages. They're untrained, poorly equipped, have no work ethic, and little oversight. But they have numbers. Dear science they have numbers.They're designed after the general Clan philosophy of quantity over quality, and are entirely expendable.

Although they have an extremely poor workrate, gretchin are the cheapest worker in the game, at 20:hammers: (less than a warrior). They're also duplicated by the warrens, consume no food to build, and cost no upkeep. So now you can just throw an army of goblin slaves at your problems .They even have a little bit of combat strength, so they make a useful meat shield to slow down enemy armies, and kill the occasional wild animal that comes too close (usually several of them will die before it does though)

You can probalby tell, I'm in an orcish mood lately :)
 

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So Brigit is now physically part of the improvement, and the event will both spawn Brigit and switch the Ring back to it's original art? Sounds suspiciously like what I suggested.... :lol:

Aside from the bolded part, yes. xienwolf seems to agree that we should just make the ring of carcer disappear entirely when brigit is freed from it. It's a magical barrier which serves no purpose after being penetrated.

I like the Gretchin. :lol: Are all goblin workers/slaves going to have that artstyle? As in, captured units?

Slaves, yes. Workers, not yet. I forgot that. Thanks for the reminder, will correct.

not just the artystyle, but the workrate, too. there's a workrate penalty in the Goblinoid racial promo (which is also new, and given to scorpion clan units inplace of orcish)
 
Damn, I can hardly wait for patch B.

:>)[tab](clearly a Goblin smiling)

All of your art is so beautiful, and fitting for FFH.

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I'm not sure if this is your area, but I'll ask anyways...

Would it be possible to get combat animations for worker-typed units, like the Worker, Demonic Worker, and Egrass the Founder? It looks weird having them do a crouching dance while fighting.
 
So Brigit is now physically part of the improvement, and the event will both spawn Brigit and switch the Ring back to it's original art? Sounds suspiciously like what I suggested.... :lol:

I like the Gretchin. :lol: Are all goblin workers/slaves going to have that artstyle? As in, captured units?

It is quite similar, but you suggested it about 5 hours after WarKirby started work on it ;)

Damn, I can hardly wait for patch B.

:>) (clearly a Goblin smiling)

All of your art is so beautiful, and fitting for FFH.

--

I'm not sure if this is your area, but I'll ask anyways...

Would it be possible to get combat animations for worker-typed units, like the Worker, Demonic Worker, and Egrass the Founder? It looks weird having them do a crouching dance while fighting.

Unfortunately I haven't discovered a nice way to add more animations into the game. Firaxis decided to be efficient about their animations and re-used animation layers between units, so it is impossible to have both fighting and working animations because the same spot in the KFM that it looks for fighting is where it looks for working, same issue with the animation that Great Prophets make when joining a city or doing a Great Work and the lack of such on Soldiers of Kilmorph, Savants and Priests. Also the same reason we cannot set up Dragons to have "straffing" orders which use the Eagle's Recon action to have them soar through the air.
 
Hey Warkirby, I don't really need the Empyrean hero anymore. The religion project kinda failed, and I don't really need a hero for a nonexistant mod now, do I? Thanks for the help you did give me though.

This is unfortunate, what happened?

The religions still do need work though. If not by you, then hopefully someone else will do stuff for it.
 
Unfortunately I haven't discovered a nice way to add more animations into the game. Firaxis decided to be efficient about their animations and re-used animation layers between units, so it is impossible to have both fighting and working animations because the same spot in the KFM that it looks for fighting is where it looks for working, same issue with the animation that Great Prophets make when joining a city or doing a Great Work and the lack of such on Soldiers of Kilmorph, Savants and Priests. Also the same reason we cannot set up Dragons to have "straffing" orders which use the Eagle's Recon action to have them soar through the air.

Ah, now. I believe you may be wrong there......


http://forums.civfanatics.com/showthread.php?p=7833240#post7833240

Adding combat animations to a worker seeems to be possible, through Konverter and nifscope only. Maybe it's only a ranged attack anim, but that could work too.Those other things may also be feasible, will have to see.
 
Hmm... It's not for FF per se but what about Losha Valas? IIRC, she doesn't look very good and this is a shame.
 
I've always thought losha valas looked pretty good. Also not placeholder art. The only flaw she has that I'm aware of is the chain rattling sounds when she attacks. I can fix that most likely, but I see no need to change her art.

There's a ton of heroes needing better art before losha. *cough*gildensilveric*cough*
 
anyways, I'm looking through the worker kfm now. The animcode for strikeA (1022) is not in use, so giuving a melee attack anim to a worker seems entirely feasible.

What animation should they have?
 
I've always thought losha valas looked pretty good. Also not placeholder art. The only flaw she has that I'm aware of is the chain rattling sounds when she attacks. I can fix that most likely, but I see no need to change her art.

There's a ton of heroes needing better art before losha. *cough*gildensilveric*cough*

I think you could simply link her to another animation (warrior, swordsman, something simple), because the maceman animation clearly does not fit her (her pose looks painful and the chain sound is unfitting)
 
Generally, I'd think a simple club would work pretty well. Some workers, like the Jotnar hero, should have a sword instead... Maybe just make a few generic versions, one with a sword, one with a club, one with a bow, etc? I could see Elven workers using a bow, after all.

I was more asking, what animations should they use. I'll go with warrior.

The actual weapon used is on a per-unit basis
 
I think you could simply link her to another animation (warrior, swordsman, something simple), because the maceman animation clearly does not fit her (her pose looks painful and the chain sound is unfitting)

You have a good point, although the chain sound is a part of the nif, not the animation set, I think.
 
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