paradigmx
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- Joined
- Nov 24, 2009
- Messages
- 205
This is pretty well a cut/paste of a thread I made on the 2K boards, but I think I might get some different responses here.
EU is a very dynamic game and the map near the end of the game usually looks nothing like the map at the beginning, I think the Civ series should take a few pages out of the EU series to make it just that much better.
- Royal marriages (so long as both states have a monarchy or similar system, I think royal marriages could really have an effect on diplomacy, I don't think bringing succession laws into play would work well for Civ though)
- Cultures (could require an interesting inter-state dynamic that requires you to control each city differently and could even effect civs separating from their parent civ)
- Exploration distance limits (I wouldn't pull the colonizing system directly out of EU, but It would be interesting if you where limited in the range you could explore and have technology increase that range over time.
- Core Cities (Would make for an interesting dynamic in terms of reasons for war or defense, if certain cities where considered to be core cities it would effect their production rates and diplomatic position towards a civ that controlled your core city)
- Casus Belli (I think it would force you to really think about the reasons for a war, if you took a stability or happiness hit for declaring war on a civ you had no casus belli on, something like a civ owning a city you had a core on, or having declared war on an ally would give you a casus belli, or it could be aquired diplomatically or "created" through spy networks.)
Anyway, those are some thoughts I had, feel free to add your own or discuss.
EU is a very dynamic game and the map near the end of the game usually looks nothing like the map at the beginning, I think the Civ series should take a few pages out of the EU series to make it just that much better.
- Royal marriages (so long as both states have a monarchy or similar system, I think royal marriages could really have an effect on diplomacy, I don't think bringing succession laws into play would work well for Civ though)
- Cultures (could require an interesting inter-state dynamic that requires you to control each city differently and could even effect civs separating from their parent civ)
- Exploration distance limits (I wouldn't pull the colonizing system directly out of EU, but It would be interesting if you where limited in the range you could explore and have technology increase that range over time.
- Core Cities (Would make for an interesting dynamic in terms of reasons for war or defense, if certain cities where considered to be core cities it would effect their production rates and diplomatic position towards a civ that controlled your core city)
- Casus Belli (I think it would force you to really think about the reasons for a war, if you took a stability or happiness hit for declaring war on a civ you had no casus belli on, something like a civ owning a city you had a core on, or having declared war on an ally would give you a casus belli, or it could be aquired diplomatically or "created" through spy networks.)
Anyway, those are some thoughts I had, feel free to add your own or discuss.