kaspergm
Deity
- Joined
- Aug 19, 2012
- Messages
- 5,803
It’s not because I’m 100 % for a separate war map myself - although I am probably leaning towards it - but I don’t really understand this objection based on the following reasoning: I don’t agree you use a lot more time on combat in, say, Humankind than in Civ6 - it’s just that in Humankind this time is managed as several consecutive “rounds” of battle happening within a single turn, whereas in Civ6 these rounds are identical with the overall game turns, so that each game turn you do exactly one combat round. This means in Civ 6 a battle that takes, say, 3 rounds, is spread out over 3 turns, whereas in Humankind, the battle would be executed within one game turn - but the actual combat time is more or less the same, as I see it?I really, really, really would NOT like any sort of tactical battle system. I don't want to spend even more time on combat.
The downside of the civ system is that it makes unit movement a nightmare, and you end up with weird situations like 200 year skirmishes between a warrior and a spearman or hundred year long sieges in cities. This is to some extent not the case in Humankind.
That’s not saying Humankind combat system is perfect, it definitely has some quirks that takes time to get used to, and personally I find the different unit types somewhat confusing, but it does seem to resolve some of the up issues often brought forward with the Civ6 combat and logistics, and I’d still like to try it in a civilization context to see if it plays out better,