What can I do?

Keyri

Chieftain
Joined
May 14, 2004
Messages
5
I've been playing a single player game for too many hours!
I was just making my move by taking over the weakest empire when the strongest attacked me and has already taken two of my main cities! We'll I really don't want to start again so what can I do? i'm defenceless and already 5th in the empire stakes if i do manage to save some of my empire i'll be a vassle!

Usually i'd just use the world editor but i used the random password thing to stop temptation!
is there a way to either:
Find the random admin password?
Get the world editor up any way? ( I tried the changing the config file thing but the console doesn't come up when i press tilda! )
or edit a save game?
 
Switch to slavery + nationhood as soon as possible and start whipping and drafting out some defenders
 
OOO l like that plan, i never thought of that! I tried it and it helps alot but they just use there cannons to destroy my guys and walk in any useful ways to stop them? there stacked with alot of other guys! also do your units lose defence by bieng stacked?

apart from that any other way to get world editor?
 
If the enemy uses a single-point attack, you could take a risk and move almost all of ur defensive units to their next target city. By creating such a stronghold you might halt their advance... Depending on the situation it can be worth to accept the loss of some cities in order to put up a strong line of defense farther back.
If you are confident you can withstand their attack this way, put in some offensive units too, to get rid of those cannons. Maybe after that, you can recapture the cities you lost earlier! :)

An other option might be to convince other civs to declare war on your enemy, though it might take lots of gifts (techs, gold, cities) to get anyone to attack the #1 civ.

Hope it helps!
 
OOO l like that plan, i never thought of that! I tried it and it helps alot but they just use there cannons to destroy my guys and walk in any useful ways to stop them? there stacked with alot of other guys! also do your units lose defence by bieng stacked?

apart from that any other way to get world editor?

Nope, no way to get at world builder if you've "no cheating" option box checked, that's the whole point of it....

If things get too bad, maybe just put it down to experience, and start another game...after all, it makes you a better player ;)

(Not what you wanted to hear, I know)
 
In the custom game, there's an option in the second column of "locked modified assets" It completely disables WB.
 
In a situation like this you should adopt a Fabian strategy. Concentrate on defending as many of your best remaining cities as possible for the first few turns of the war and bleeding your opponents army dry with cheap city defense promoted units and suiciding siege weapons. Continue to do this until you have switched to military civics and have built up a large army . The AI may seem scary at first with its huge armies, but you can easily destroy large numbers of them with little losses in return. The downside of this is you will have a lot of your tiles pillaged before you eventually drive the enemy away, but it is better to let them wear themselves out rather than sending your army out piecemeal as its built.
 
In the custom game, there's an option in the second column of "locked modified assets" It completely disables WB.

Beware, this will also prevent you from playing the game under any later patches. Learned this the hard way when the BUG MOD was updated, and I wouldn't use the features till the next game :(
 
In the custom game, there's an option in the second column of "locked modified assets" It completely disables WB.

For those of us who might use a map generation script like Full of Resources, this doesn't work as the locked assets prevents the script from doing it's job.

You can still lock the Worldbuilder at any time by putting in a jibberish password for the Admin password - I think it's in options somewhere...
 
The first step is to examine the composition of your enemy's army. Once you have done that, use the civilopedia to identify the best units/promotions to take them on with. Make rush production (whipping, drafting, buying, or chopping forests for hammers) of these units a priority. Make sure your civics are set up for war. You want all your units to start with at least two promotions. Begin building a lot (and I mean a lot) of siege weapons; these should comprise roughly half your force. If they have a lot of siege weapons, build a number of the proper mounted unit for the period (i.e. if facing cannon, build cavalry) and begin giving them the flanking promotion (these will allow you to flank attack whole stacks of cannon to death).

Try to avoid any major battles until you have a decent size force to counter with; in the meantime fortify a few pairs of defensive units with proper promotions on defensible strategic choke points between your next city and their forces. This will force them to fight their way to you, thus wearing them down and slowing their advance long enough for you to build up your forces.

Once you have enough troops to do the job, you have two option for fighting a pitched battle: defend or counter-attack. You should choose to defend if the next city your enemy is going for is a large fortified city (walls, castle) with a large culture bonus. In this case, you should build up defensive units with city defense and drill promotions. Station troops on defensive strong points (hills, forests) outside the city to prevent the enemy from occupying these. This should result in their forces taking up position on a plains or grassland tile where they will not receive an extra defensive bonus (optimally, they should have to cross a river to get to the city, but this is rarely feasible). Make sure all of your offensive forces are within range of the enemy before initiating the attack. First, unleash your cannons for collateral damage. Next hit them with cavalry given the flanking promotion to target their siege weapons. Finally, send in any offensive foot soldiers you have IF the combat odds favor you winning such attacks. DO NOT use your defensive troops for attacking unless you are absolutely sure you have enough troops to finish the job in one turn (I'm assuming you won't). Instead, keep the defenders in the city and give them the City Garrison promotions. The result of this should be that the enemy throws the tattered remains of its force at you with heavy losses. Either that or they will try to withdraw the survivors. Don't let them! Continue to harass their forces all the way home.

The second option, that of counter-attack, will work better if your next city to be attacked is not well developed, lacks fortifications and has low culture. Here you will sacrifice this small city in order to make it a grave for your enemies. Garrison 20-25% of your army (all strong defensive units) inside the city. Half of these soldiers should be promoted with City Garrison I + II and the other half Drill I + II (reduces collateral damage suffered). Leave the bulk of your troops, including all cavalry and siege weapons, just outside the city on the opposite side from which the attack is coming (make sure they don't have to cross a river to get at the city and can reach the enemy stack in one turn via roads/rails). After the enemy attacks and captures the city, they will have two stacks remaining; one inside the city and the other outside it. Target whichever stack is larger and most damaged utilizing the same attack order of siege weapons, cavalry, foot soldiers outlined above. Chances are the stack remaining outside the city will be the most heavily damaged from having done most of the fighting for the city. Take them out first. If the stack you are attacking is inside the city, give all siege weapons the City Raider promotions to maximize their effectiveness.

Hope that helps. Sorry for the lengthiness.

Cheers
 
It's generally a bad idea to take out the weakest AI (except for axe rushing). Weak AI's tend to capitulate themselves to a very strong civ who will attack you. When you attack a strong civ, he may try to bribe a weaker civ into fighting you, but its easier to fend off an attack from a backward civ with outdated units than to have advanced troops at your rear. You gain much more by vassalizing the strongest civ.
 
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