What civilization do you think will be the most powerful?

Which civ is the most powerful.


  • Total voters
    238
On-topic, I voted Aztecs. Feels like you can just kinda play and pursue any number of victories more easily than others.

Off-topic, Bobbtjoe, I just noticed you quote my favorite Beatles song ever. Thank you.
 
We may need to reconsider the strength of the Ottoman's Barbary Corsairs: there is no indication that the barbarian unit has to be defeated before being converted. The German ability specifically states "upon defeating", while the Ottoman ability just lists a 50% chance to convert - if that chance is figured before combat, the ability could be very strong.

I think the Janissary's ability is really good. It means that every Janissary that fills the hole they just made in the enemy line is going to be at full health. It means that enemies are going to have to be very careful about leaving wounded units in their front line since they will be especially vulnerable to a Janissary counter-attack. A Janissary with the opportunity to eliminate an enemy unit will never have to worry about how much damage they might sustain in return.

They can't fill the hole they just made in the front line, as normal units can't move after attacking. Having said that, they will still be able to crack the enemy's front line without having to worry about counter attacks. And their companions the Sipahi have +1 move, +1 sight, so will be ideal to scout out the enemy units before the Janissaries charge in.
 
They can't fill the hole they just made in the front line, as normal units can't move after attacking.
If you eliminate all (military) enemies in the tile you are attacking, you move into that tile. This is still true in Civ V, at least in all of the preview video I have seen.
 
If you eliminate all (military) enemies in the tile you are attacking, you move into that tile. This is still true in Civ V, at least in all of the preview video I have seen.

That's a pretty bad mechanic, because you want to move another unit into that hex, to attack the unit behind the one that you just defeated. You breech the line and you end up with a damaged (well except of course when you have Janissaries) unit that can no longer attack that turn surrounded by enemies. Painful.
 
There is still the "switch places" move - maybe that is the solution to that dilemma.
 
That's a pretty bad mechanic, because you want to move another unit into that hex, to attack the unit behind the one that you just defeated. You breech the line and you end up with a damaged (well except of course when you have Janissaries) unit that can no longer attack that turn surrounded by enemies. Painful.

That's a field for tactics:

1. You may sacrifice a unit.
2. You may use a massive attack, breaking whole line, not just 1 place.
3. You could use superior unit, like GDR, specially designed to break lines.
4. You could use unit, able to move after attack, like Knights.
5. You could use a lot of ranged attacks, so your unit will be not damaged.
etc.
 
Now, the most powerful doesn't mean the most fun. That award, in my mind, belongs to the Axtecs. Going around killing things for culture is defidently incredibly fun, but not the most useful. ;) By the most powerful, I mean the civ that you think would be the most easy to win a game with.

The most easy to win a game with ? India. Plant a few cities, let them grow until they reach the sky, and win cultural or space.
At least below King level, beyond that, we'll have to wait (I'm tired to wait...)
 
The Iroquois to me are the weakest at the moment...It's essentially a military bonus that won't help you take out anyone once you get to say, the medieval era.
It is quite useful if a human player uses it properly. Usually in start of the game you'll have many forests & you're not going to cut them all if u are Iroquois. It will give you a serious tactical advantage. You can retreat faster, so your enemy won' be able to catch you. Your enemy will take more time while moving (in forests) than you could so you can use hit & run tactics + your workers will waste lesser turns earlier in the game. I hope their UU & UB would be good.
At lower difficulty levels where spamming Wonders is a viable path to victory, Egypt's 20% bonus for Wonders will be hard to beat
Keep in mind that wonders now don't provide huge cultural bonus. Anyways it could be useful if combined with the social policy that increases Wonder production by 33%. :)
 
I think that in civ 5 every civ is going to have a predisposition to be the best on map and everything is going to depend on how are you going to use your civs advantages. I think that in civ 5 could happen things like in RFC series. E.g., Rome is going to pwn everybody in the classical era, but if you spend your money that get you by conquests on wrong things, Rome is going to fall if it gets attacked in the middle age by India who has war elepants who pwns everyything in the middle age(of course, if War Elephants are coming in the middle age, I'm not sure about that). What I'm trying to say is that every civ has it's special advantages and those advantages are ussually usuable only in one specific era. So, civ 5 won't be like you conquer a lot of land in early periods, defend her and conquer again and so on... Even some smaller and, on the first look, weak civs are going to have opportunity in it's golden age of history.
Do you understand what I want to say? Because I don't know what have I written here:confused::confused::confused:?
 
It is quite useful if a human player uses it properly. Usually in start of the game you'll have many forests & you're not going to cut them all if u are Iroquois. It will give you a serious tactical advantage. You can retreat faster, so your enemy won' be able to catch you. Your enemy will take more time while moving (in forests) than you could so you can use hit & run tactics + your workers will waste lesser turns earlier in the game. I hope their UU & UB would be good.

I know it will be useful, I think it'll be the least useful though.
 
I don't think there's an overall "best" but I'd have to say Rome would come out on top in the ancient age (kinda like they did in you know, history)

Though if you've got a medieval UU, and you start next to Rome, I think you just need to be on the defensive until you can out-tech those Legions, and then sack their cities Asterix-style.
 
Thanks Tarkhan, you have simplified what I wanted to say:D
 
The most easy to win a game with ? India. Plant a few cities, let them grow until they reach the sky, and win cultural or space.
At least below King level, beyond that, we'll have to wait (I'm tired to wait...)

India seems like they would be screwed if there aren't good food resources around. I think they are too map dependent.
 
I voted for the French. The UA enables you to purchase more social policies early on and gives you an advantage. As soon as you reach the Renaissance you'll be capable of kicking @$$, since Musketeers don't require any resources you can use them in large numbers and wreak havoc upon you enemies. When you reach the industrial era you can start massing the Foreign Legions and since they get a bonus when fighting outside of France you can go on a late era conquest.
Vive le roi et la reine :king::queen:

Also Russia, Persia, Germany, Rome and the Ottomans seem very powerful.
 
16. Iroquois. Having double movement in forest is nice, but there is no strategy to go along with it. Maybe a longhouse is better than it sounds, but I doubt it.

I strongly believe that the Iroquois are going to be the civilization that everyone will overlook, but the people that love them will crush things with them.

I'm not going to answer the poll, cause I think there's too much up in the air right now, namely unique buildings and units, which could be devastatingly good. For example, what if the Mohawk Warriors get a ranged attack but still have a heavy melee strength? Then you have a group of powerful swordsmen that can attack from a heavily defended location, move freely through it, and attack without any kind of harm coming to them.

That's power.

IMO, unless firaxis is going in a COMPLETELY different direction with them then I anticipate, I think the only Civ that gives the Iroquois any trouble at all is Russia and Rome. All others will just fall hard.
 
The more I think about the Iraquois and the 1upt, the better I think they are - IF they fight in forested areas. They can simply envelop the enemy units, and because of 1upt envelopment plays a bigger role.
 
The more I think about it, the more inclined I am to see Romes power as quite valuable - barracks + happiness buildings all in half the time speak in my mind of pumping out legions and productive cities for the empire; Rome probably wont be an ancient blitz civ, as I think it requires a little too much initial building and investment- but it will be one that once the ball gets rolling its going to be very hard to stop, even if you factor out Legions and Ballistas.
 
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