What civilization do you think will be the most powerful?

Which civ is the most powerful.


  • Total voters
    238
I don't think Rome's ability is as powerful as people think. If it was available in a Civ IV type model, then absolutely, it would be ridiculous. A few things to consider.

1. You're going to control less cities. With the change in happiness your empire won't be as large, plain and simple. You can't control what a puppet-state builds, so either you lose the ability altogether there or more likely you have to hope either the AI is smart here or you luck out and it chooses something you have.

2. There aren't as many buildings (unless I'm gauging it grossly incorrectly), and if you're going to specialize cities that limits it further. Plus, there are more city-reqs for buildings now it would seem.

3. I'm pretty sure I had a third item but I don't remember. Maybe I'll edit one in.
 
I don't think Rome's ability is as powerful as people think. If it was available in a Civ IV type model, then absolutely, it would be ridiculous. A few things to consider.

1. You're going to control less cities. With the change in happiness your empire won't be as large, plain and simple. You can't control what a puppet-state builds, so either you lose the ability altogether there or more likely you have to hope either the AI is smart here or you luck out and it chooses something you have.

2. There aren't as many buildings (unless I'm gauging it grossly incorrectly), and if you're going to specialize cities that limits it further. Plus, there are more city-reqs for buildings now it would seem.

3. I'm pretty sure I had a third item but I don't remember. Maybe I'll edit one in.

3. Building maintenance.
 
Rome's ability definitely isn't as powerful as people seem to think-
1. Buildings are still very expensive, but now they cost maintainence. Spamming buildings probably isn't the best move.
2. There are far more 'X required' buildings, like the mint/stable. You aren't going to be building many of these
 
Rome's ability definitely isn't as powerful as people seem to think-
1. Buildings are still very expensive, but now they cost maintainence. Spamming buildings probably isn't the best move.
2. There are far more 'X required' buildings, like the mint/stable. You aren't going to be building many of these

But for libraries and temples? That's where the roman stuff shines. When it's time to build universities, you're going to be the first to roll them out nationally. I'm not sure Rome's is the best, but it's certainly top-tier.
 
Are you sure that's the Iroquois ability? Quoted from that awesome website -



http://well-of-souls.com/civ/civ5_civilizations.html

I interpret that as you simply don't lose a movement point if you move through a forest, so if you use a regular unit you can only move through 2 forest tiles a turn.

And the Siamese don't get a bonus befriending city states, they get an extra bonus for city state tributes/gifts. I personally think that paired with their cultural UB that they'll be quite adept at a Cultural victory.


I apologise for getting mixed up. :crazyeye:
 
Now that I think about it, this poll should have had "other" as an option as well.

Babylon will likely be pretty decent. They'll get a good early unit and likely have bonuses with governing social policies.


A little off topic but I am sure when the Mongols make it into ciV in the future, they'll be pretty good as well. I'm hoping my favourite Civ makes all the others look weak in comparision. Power of the horde! ;)
 
But for libraries and temples? That's where the roman stuff shines. When it's time to build universities, you're going to be the first to roll them out nationally. I'm not sure Rome's is the best, but it's certainly top-tier.

I don't think you'll be spamming libraries and temples. Granaries, Monuments and Collosea (and other happiness buildings), yes, you can use those in every city. Libraries do give a bonus in every city, but unless you specialize in science it's not going to be worth the hammer investment and the maintenance.

I think Rome's strong point is having two strong UUs in the same era, they can definitely expand well at that time. And of course the Legion being able to build roads helps well with conquest. The fort building ability is a bit less relevant, as forts only become available in a later era, and need a few additional techs besides the ones need for Legions and Ballistae.
 
I went with China...

Maybe I'm misguided, but I'd imagine the great general bonus is stackable 2 great generals nearby = atleast 50% boost (Great generals give 25% to all other civs but they are more effective for China, so it is more than 50% combat bonus). Enough said.

The Aztec ability would work best with a strong UU - but at the moment the Jaguar seems to be a clone of a warrior (ie don't know what's unique about them yet). In any case its coming probably too early in the game...

The Ottomans do seem weak, the UA is quite similar to Germanys and you need a navy for it to work. The UU's do still come at the same time though (which helps) and if you get janissarys early they'd be unbeatable (ie one janissary could beat in theory endless amounts of weaker units, because they fully heal after every battle).

The Iroquois to me are the weakest at the moment...It's essentially a military bonus that won't help you take out anyone once you get to say, the medieval era.
 
I don't think Rome's ability is as powerful as people think.
I agree that the ability isn't that powerful by itself, but the Legion and Ballista are pretty kick ass (both +2 strength over standard, and available at the same time).

Greece could be very close, but I haven't seen the stats for the Hoplite and Companion Cavalry. Azazell said the Hoplite was better than a Pikeman (which is strength 10).
 
Japan, mainly because units can defend at full strength no matter how much you chip away at them, but also because they can basically kamikaze your cities with several attacks per unit and not lose any steam.

Also, the Samurai.

Not to mention, if it makes it to the Modern Era, it should be a force to be reckoned with in the skies with its Zero unit. While it may be almost twice as expensive as what it replaces, it almost certainly can do more than twice the damage.
 
Not to mention, if it makes it to the Modern Era, it should be a force to be reckoned with in the skies with its Zero unit. While it may be almost twice as expensive as what it replaces, it almost certainly can do more than twice the damage.

What are you talking about? I think you may be mixed up. It has 10 less strength but costs 100 hammers less.
 
At lower difficulty levels where spamming Wonders is a viable path to victory, Egypt's 20% bonus for Wonders will be hard to beat

At higher difficulty levels (or multiplayer), I'd opt for Japan. Fighting at full strength no matter how badly damaged is going to allow the Japanese army to emerge clearly victorious in what would otherwise be an evenly matched campaign.

I can see why so many folks voted for Russia's +1 production from Strategic Resources and double utility of same. And if I had to choose between that or Rome's building bonus, I'd choose the former, since I'd like to keep my production options open and foresee specialist cities being the rule of the day.
 
Not to0 much a fan of the Minutemen. Units that have a bonus defending aren't as valuable as attacking units.

Did I miss some news/screenshots that told us what the UU bonuses are?

But as I said before, "Having double movement in forest is nice, but there is no strategy to go along with it." Not losing a movement point in forests helps, but since there is no strategy to go along with it, it isn't great.

Rushing. With an early UU and a movement bonus, I think the Iroquois will be the unit to use when you absolutely, positively, must kill every every [edited] on the small continent right out of the gate.

As for my answer to the topic, I trust the game is balanced enough that every single one of them has the potential to be very powerful if you use them correctly.
 
At lower difficulty levels where spamming Wonders is a viable path to victory, Egypt's 20% bonus for Wonders will be hard to beat

At higher difficulty levels (or multiplayer), I'd opt for Japan. Fighting at full strength no matter how badly damaged is going to allow the Japanese army to emerge clearly victorious in what would otherwise be an evenly matched campaign.

I can see why so many folks voted for Russia's +1 production from Strategic Resources and double utility of same. And if I had to choose between that or Rome's building bonus, I'd choose the former, since I'd like to keep my production options open and foresee specialist cities being the rule of the day.

I voted Russia. With the resource cap, being able to train more units with less resources AND having increased production in cities will be valuable. The Krepost is a wildcard, but the Cossack has consistently been an awesome unit in Civ.

They'll all be a lot of fun, especially the Aztecs. I'm looking forward to killing my way to Utopia!
 
Greece could be very close, but I haven't seen the stats for the Hoplite and Companion Cavalry. Azazell said the Hoplite was better than a Pikeman (which is strength 10).

I'd love that; Greek hoplites are awesome.

I'd hope the companion cavalry are just as good - but its a bit rich to expect that they'd be as good as knights in the classical period ;)
 
We may need to reconsider the strength of the Ottoman's Barbary Corsairs: there is no indication that the barbarian unit has to be defeated before being converted. The German ability specifically states "upon defeating", while the Ottoman ability just lists a 50% chance to convert - if that chance is figured before combat, the ability could be very strong.

I think the Janissary's ability is really good. It means that every Janissary that fills the hole they just made in the enemy line is going to be at full health. It means that enemies are going to have to be very careful about leaving wounded units in their front line since they will be especially vulnerable to a Janissary counter-attack. A Janissary with the opportunity to eliminate an enemy unit will never have to worry about how much damage they might sustain in return.
 
Greece could be very close, but I haven't seen the stats for the Hoplite and Companion Cavalry. Azazell said the Hoplite was better than a Pikeman (which is strength 10).

I'm pretty sure I saw a screenshot before it was taken down of a Hoplite with strength 9.
 
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