cybrxkhan
Asian Xwedodah
^thanks for advertising our stuff.



Agreed. If anything, I'd like to see a schism mechanic...Wow, what a shameless plug.
@Öjevind Lång: We were talking about Mediterranean polytheistic religions, if I'm not mistaken, not eastern ones. Specifically, the notion that Greek polytheism should be added as a major religion, which it shouldn't.
Wow, what a shameless plug.
@Öjevind Lång: We were talking about Mediterranean polytheistic religions, if I'm not mistaken, not eastern ones. Specifically, the notion that Greek polytheism should be added as a major religion, which it shouldn't.
There're a lot of peoples that fall under the broad heading of "Polynesia." Hawaii, for example. King Kamehama. Then you have the Maori in New Zealand and peoples all throughout the Pacific all the way to Easter Island, IIRC.The high score for Polynesia is a bit strange. I wonder how many civers who can name one suitable leader and five cities. Polynesia have never been a sovereign, united political entity.
Öjevind Lång;6030243 said:I had no idea that discussing other polytheistic religions than those of the Mediterranean was forbidden. I still don't see why how that could be somehow forbidden. As for the crack about a "shameless plug", I honestly don't know what you are talking about. As for saying that Greek polytheism should not be added as a religion, that may be your opinion, but it can't be claimed to be an obvious fact.
Edit: OK - now I see what "the shameless plug" comment was about. But I still maintain that including, for example, Greek monotheism might be a good idea, if it doesn't break the game.
What do the leaders get for the agarian and seafaring traits?
@cyberxkhan
What do the leaders get for the agarian and seafaring traits?
Maori Civilisation
Starting techs: Hunting/Fishing
UU:Warrior Mustketmanreplaces Musketman
10/1 Starts with Guerilla I, +25% vs Gunpowder units
UB: Pa replaces Granary
+1 health from Corn, Rice, Wheat, Kumara
half the citys food supply remains after population growth
+3 XP for new Land Units
+2 happy with Nationhood
Proposed new Trait
Tactical
25% boost when researching military technology
50% production boost when building Barracks, Airport and Drydock
All melee/gunpowder units start with Guerilla I promotion.
Leaders: (All leaders favourite civic- nationhood)
Kawiti - Protective, Tactical
Hone Heke - Aggressive, Charasmatic
Te Kooti - Spiritual, Tactical
Te Rauparaha - Charasmatic, Tactical
Notes: Great Unique buliding. Barracks/Granary in one.
Probably went a bit overboard with UU and UB
You think?
Your UB is a granary that gives +1 health with "kumara", +3 XP for land units, +2 happiness with Nationhood. Is that supposed to be a barracks replacement that gives you additional health? And a musket that gives +1 strength, free Guerilla I, and +25% vs. gunpowder units? I cannot figure out how that Tactical trait will affect the game, but that is not an approach I would recommend: there are still unused trait combos.
I simply do not understand why so many player-suggested Civs are so brokenly strong. I tried to consider balance with my Hittite Civ suggestion (although that is in another thread).