What civs are winnable in Emperor?

Persia is possible. I'm going to try a new start, because the first one I used is kind of a fluke. I was able to run through Babylon with ease because it had no Spearmen OR Bowmen units in it's cities. India was easy since they were likewise confined to Warriors.
 
Persia is possible. I'm going to try a new start, because the first one I used is kind of a fluke. I was able to run through Babylon with ease because it had no Spearmen OR Bowmen units in it's cities. India was easy since they were likewise confined to Warriors.

Are you sure you're playing emperor!? No spearmen or even archers in India? Must be the slowing down of the AI's research rate and stone age era research in the new patch...
 
I claim that Persia is not doable with spearmen in either Babylon or India, you simply lose to much time or to much units or you need to win a lot of 1% victories ;)

But it surely can be done IF there are no spearmen around
click
 
Continued...

Finally had time to finish Ethiopia.

Found one religion:
With 3 great cities I managed to turn out about 115 beakers/turn after I managed to finally trade for Alphabet. I had timed the 3rd Great Person to pop at T153, but when I bulbed Divine Right I didn't found Islam and could see the Arabs standing on their spawn site. Damn!

I had to re-load and get the GP one turn earlier. Apparently, the Arabs get Divine Right after you get your beakers between turn 152 and 153, but before you can use a GP in turn 153. Finally, Islam was founded in Moyale, on the turn the Arabs appeared.
Possible improvement: In some games it might be possible to found Christianity. In this game, Christianity was founded on turn 123, I could have had it on turn 129, which could have given me more freedom for other tasks.

Keep the Europeans out:
Because of the stability hit from sub Saharan cities, I planned to cover the entire area with just 2 cities. I got the "peace event" with the Natives, which was a big help - the roaming Natives would immediately attack any barbarians around.
To boost my stability, I wanted some vassals(with Viceroyalty), so I sent a strong force towards Mali. In the event, Mali was willing to become my vassal peacefully and I bribed them to sign a peace treaty with the Natives as well, which effectively secured a peaceful development for Mali.

With an Artist from Music and another from Niwt-Rst, I was covering the entire UHV area(with the Natives):

From here it was a smooth ride all the way to victory.

I don't know if this counts as a consistent strategy to victory, you definitely need some luck with the trades and/or wonders. I would think it can be done about 30% of the time.

TDK
 
Anotherpacifist, any news on the China UHV?

I think the Vikings should be in the easy column.

Wr4th, great victory with the Greeks. Congrats.

TDK
 
Are you sure you're playing emperor!? No spearmen or even archers in India? Must be the slowing down of the AI's research rate and stone age era research in the new patch...

Here's the save.
 

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I got the "peace event" with the Natives, which was a big help - the roaming Natives would immediately attack any barbarians around.

On emperor difficulty, the barbarian and native spawns are insane. You were indeed very lucky. I'm not sure that it would be possible to survive without that peace event.
 
blizzrd said:
On emperor difficulty, the barbarian and native spawns are insane. You were indeed very lucky. I'm not sure that it would be possible to survive without that peace event.
I endured it up until after the first UHV, at which point I built a huge army of War Elephants and Axes.
I dealt with the barbs/natives by letting them deal with each other. Also, after taking Niwt-Rst, Egypt collapsed into Independents and the barbs went there and to Carthage(they destroyed Carthage). The Key: Put your best Spears(I had C3+Formation from a Warlord) in Niwt-Rst, the barbs will go elsewhere rather than face those odds. When the barbs did capture a city from the Independents, I made sure to punish them, and eventually allowed them to recapture and "settle down" there, taking a few more off my back.
I admit I do not know what the Natives could have done to my southern colonies, but there are no Barbarians there, so I think I would have managed.

TDK
 
I admit I do not know what the Natives could have done to my southern colonies, but there are no Barbarians there, so I think I would have managed.

The natives on Emperor are crazy hard in southern Africa. To 'manage' without the peace event, you would have to have built a serious standing army down there as well as in Egypt.
The hardest part is defending a copper resource, either on the Red Sea or near Zimbabwe. Peace the with natives is really lucky.
 
blizzrd said:
The natives on Emperor are crazy hard in southern Africa. To 'manage' without the peace event, you would have to have built a serious standing army down there as well as in Egypt.
If they are that crazy on Emperor, I guess the Europeans would have had a hard time holding a city there as well. Maybe one could just leave it to the Natives to throw out the Europeans, maybe combining it with a rapid response amphibious force off Southern Africa.
I remain convinced that the hard part of the Ethiopian UHV is the first condition, but I am somewhat tempted to reload the game and attempt a victory with the above approach instead.

TDK
 
If they are that crazy on Emperor, I guess the Europeans would have had a hard time holding a city there as well. Maybe one could just leave it to the Natives to throw out the Europeans, maybe combining it with a rapid response amphibious force off Southern Africa.
I remain convinced that the hard part of the Ethiopian UHV is the first condition, but I am somewhat tempted to reload the game and attempt a victory with the above approach instead.

TDK

I recently started a game with Arabia on Emperor but using the 3000BC start. I lost all of my starting units just trying to hold back the swarms of Barbarians and Natives that were getting around in Africa. After such a bad game, I loaded up the 600AD autosave and went into worldbuilder to check out the African situation.

In 600AD, the Barbarians had captured 2 cities in northern Egypt and the Natives had 2 former Ethiopian cities, plus another down in southern Africa. Carthage, Egypt and Ethiopia were all gone (unsurprisingly) and I made a pretty quick exit too. I counted 10 stacks of War Elephants, 12 stacks of Camel Archers and 7 stacks of Impis, and those were the ones that weren't in various cities.

I've since been playing Arabia on Emperor from the 600AD start, and the major difference in southern Africa is that the Euros land with Crossbows and Musketeers which can handle the Impis pretty well actually. It's really just the pre-600AD African civs that are up against it.
 
Yeah, I think the 3000 BC start's a little impossible. Even on Monarch, if you build the great wall as Rome or Carthage, the Vikings routinely collapse due to several captured cities by the barbarians. I even saw their capital move to Inverness and they promptly collapsed after I (Rome) razed it, and later I found out that Nidaros was barbarian when I eliminated them from the game.

Also, have people noticed much less impi pressure as Mali or Carthage since Zimbabwe was taken out and Aksum added as independent, but more barbarians?
 
Also, have people noticed much less impi pressure as Mali or Carthage since Zimbabwe was taken out and Aksum added as independent, but more barbarians?
I've noticed that to, makes life a bit easier for the egyptian uhv, cause the impis used to show up earlier before.
 
Control 8% of World territory in 600AD:
I founded Sirajis on the coast to get the trade routes and early access to sea food. Sent the other Settler to the Horses resource to settle there.

Open borders with India for trade and religion. India had founded Hinduism and Buddhism.

Research: Code of Laws.

Shush flipped to me after a few turns - with a Granary and Barracks. Started a Stable because of the great production potential.

After waiting a few turns for Babylonia to attack me, I decided I couldn't wait anymore and flooded into his land. I was able to burn his city on the Copper, so no more Spearmen. Babylon was defended by 2 Spears and Archers so I ended up bypassing it, burning or capturing all other cities. Babylon eventually collapsed, but I was only able to capture it in turn 98, using Warlord boosted units(70% withdrawal chance on one of those;)). Pyramids captured!


Egypt was a tempting next target due to them having the Stonehenge, but I was already well into Code of Laws and I could do without the barb problems in Africa.
I decided to proceed to my most important strategic target: Greece. The huge food potential in Athens and Byzantion was always a crucial part of my strategy in this game.
The conquest of Greece was smooth, with Byzantion only defended by an Axe and - by now independent - Athens only protected by a few Phalanx units. Rome attacked me but didn't really send much of an army, and my main force in Greece was able to wrest control of Spalatum from them. After signing a peace treaty with Rome, I sent a unit down to the south of Italy to meet the Carthaginians, enabling me to trade for Mathematics with the Indians.

Started researching Construction full speed. The Great Lighthouse and Temple of Kukulkan built.

Byzantion was immediately prepared for GP duty - eventually it could carry about 8 artist specialists:
With Byzantions huge gpp output, I could hold Athens(with Temple of Artemis+2 temples) in reserve in case I needed a Great Prophet for the last UHV condition.
Shortly before 600AD, I had built the Great Wall and sent 2 groups of units to the great plains of Central Asia, each consisting of a Great Artist, a Settler and adequate protection.
This ensured that I had almost 10% of world territory in 600AD. Admittedly, that was after Egypt asked to become my vassal, which apparently adds half their territory to your tile count.

Control 7 world wonders in 700AD and Control 2 holy shrines in 700AD:
I wanted to get rid of my 2 Central Asian cities, so I retreated my units and gifted one to the Arabs and abandoned the other to the barbs(apparently it was outside the Great Wall, in Ukraine, after all). I gave the Arabs Jerusalem as well.

India had built one of the holy shrines, but I had lost hope that they would complete the second in time. I would have to rely on Athens to produce a Great Prophet. I sent a huge stack to India and took Delhi in 630AD, and to my surprise, I entered a Golden Age for controlling 7 wonders. Maybe the UHV text should be reformulated to reflect that you can get it before 700AD?
This meant I got double birth rate in Athens, so I got a very good percentage for popping a Prophet. I finished the game by taking Jerusalem and building the Temple of Solomon.

TDK
 
Maybe the UHV text should be reformulated to reflect that you can get it before 700AD?

TDK

I already mentioned that in the bugs thread. 7 Wonders should be at Turn 151, it says 161 in the wiki (and F8).
 
Hmm... I didn't get the Golden Age in turn 151, I think. I will recheck when I have the game.

TDK
 
I know I did. I already had seven wonders, and at turn 151, I suddenly got a Golden Age! I was actually going to hold off on it until about turns 155-160, to consolidate my 8%, so I was a little surprised when I got the Golden Age. If I hadn't built the wonder (Colosseum, I think), I don't know if I would have got one part of the UHV.

Then again, maybe it's by 700. I may have had an Egyptian city that left civil disorder at that time (complete with Stonehenge), since I was conquering the Nile.
 
Virdrago said:
Then again, maybe it's by 700.
I just checked my game, I got it in turn 157, so I think you are right. Here is the game:
 

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To TDK:

I salute your Ethiopian Emperor win, and I was trying your strategy on Monarch. discovered that Egypt has a huge SOD near his Stonehenge city. How much troop did you use to capture his city? With 60% cultural defense it seems a hard nut to crack.

Also, can you elaborate on the worker bait strategy?
 
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