acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,470
snip
It’s all pretty subjective I guess.
For me, I just can’t get excited about Tundra Farms. And I really don’t see what Tundra Farms have to do with Canada. So, personally, I’d like to just get rid of that feature.
I don’t like the no surprise war. I don’t mind that Canada can’t declare SW, but I think it’s a bit gimmicky that others can’t SW them, and it makes them more boring to play at higher difficulties. But some people do seem to like the option, so maybe overall it’s a good enough ability.
I don’t mind the Mountie - Canada basically had to have it as a UU - but I think Canada need a second UU so it doesn’t feel so meme. I don’t really know enough about Canadian history to know what a second UU should be. I’d also thought of maybe the Coureur Du Bois, but thought it could maybe be a Recon unit that gives some sort of trade bonus.
I know what you mean about the Hokey Rink. FXS have introduced this idea of quasi-districts being improvements you can only build one of per City. So, you can sort of think of it as a Unique District of sorts...
I actually like the build of the other Colonial Civs. Australia and Brazil are super fun to play, and have properly unique mechanics. I also love how Curtin is sort of the new Ghandi and a secret warmonger. Cheeky bastard.
America is ... well, it’s fine. It’s totally fine. If it had been up to me, I probably would have built America to be more straightforward, and it would have been really boring as a result. Natural Parks and Broadcast Towers don’t really float my boat, but I do get FXS were trying for a more interesting angle focusing on cultural influence. Maybe America should get a bonus for Rock Bands?
Anyway. I generally like the build of Colonial Civs. But I still mod out all of the Colonial Civs just cause I don’t like them turning up so early in the game. Maybe I’ll play some later era starts and put them back in again.
Everyone seems to have interpreted the comment about tweaking civs as buffing weaker civs - but toning down civs like Korea or Nubia would also be a case of making adjustments, so suggestions about how best to do that might warrant more attention than they're getting.
There aren’t any Civs I’d want to nerf. Yup, a few are a bit strong. But I actually like having a few Super Civs in the game. Uneven power levels are really only an issue for MP, and they can always just have mods that rebalance things for MP.