bengalryan9
King
- Joined
- Nov 13, 2018
- Messages
- 990
My problem with Canada is that they are just not that fun to play. The Surprise War thing, while sometimes useful, does not make playing as Canada exciting - on the contraty, it makes the beginning of the game more boring than usual. The tundra thing makes tundra better than for all other civs except Russia, but it still is tundra, it still is terrible, and buying tiles cheaply doesn't feel exciting either. The Mountie and Hockey Rink come too late - playing as Canada I will get bored well before I can use either.
Perhaps Canada is not as terrible a civ as I subjectively feel they are, but why would anyone chose to play a game as them rather than some more exciting civ?
What's "fun to play" varies from person to person, so I'll go ahead and disagree with you for a few reasons:
1) I find war to be far and away the most tedious part of the game, so not having to worry about it isn't a huge loss as far as I'm concerned. What's fun about a surprise war declaration from a deity AI who starts with 3 times more cities than I do? There's more than enough going on at the start of the game to keep it interesting even without war. This also makes Canada a good choice for new players or those who are moving up in difficulty for the first time as it makes it so much easier to learn how to actually play the game. It also opens up a lot of options for them. I can go for religion if I want to since I don't have to spam warriors/slingers at the start of the game, for example.
2) If you're primarily settling tundra cities at the start as Canada, you're doing it wrong. Push your settlers into the grassland and plains first. This will be easier for you to do since you can train settlers early as opposed to worrying about surprise AI declarations. You settle the tundra later on, grabbing tons of unclaimed land (possibly on multiple continents!) that the AI doesn't particularly care about, and as Canada you turn it into decent-to-good cities where most civs would be struggling to make them decent. These late tundra cities will start off with lots of high appeal tiles ready to be made into parks, and by the time you settle them you'll be a lot better equipped to get them up and running because you'll have unlocked lumber mills and farming triangles.
3) If I pick Canada, I love how much work needs to go into city planning. You should (IMO) be planning to maximize appeal to build as many national parks from the get go... to me, figuring out where I'm going to put my districts or my mines to accomplish this is fun. Placing my entertainment campuses so that they boost multiple hockey rinks which boost appeal to build more national parks is rewarding. Mounties allow you to spam national parks by using production, gold, or faith (since Canada can still buy naturalists, too), giving you options.
It's personal preference, sure, but I think Canada has a nice niche as a pure "builder" civ.