Okay, here's some ideas for
Finnish Civilization in CiV. First one is more modern view and second more traditional (albeit obscure).
Finland
Capital:
Helsinki
Leader:
Carl Gustaf Emil Mannerheim (1918-1919; 1944-1946)
UA:
The Finnish Spirit 25% attack strength for military units fighting within the empire's borders. Fort improvement and defensive buildings in all cities are 25% more effective.
UU:
Hakkapeliitta. Replaces Cavalry. Starts with Blitz and Charge promotions. Cost 260. Combat 25. Movement 3.
UU:
Sissi Replaces Rifleman, invisible if in a Forest tile. Can pillage enemy improvements at no additional cost. Starts with Scouting I and Survivalism I promotions. Cost 200. Combat 25. Movement 2.
UI:
Mannerheim Line (Bunker) Replaces fort after the discovery of Dynamite. Each bunker in an adjacent tile will add +25% combat strength for military units inside them and units move through them as if it is Road.
Starting Bias: Forest and Lakes
Strategy: Defend your empire and wreak havoc in Renaissance Era with Hakkapeliitta's and Sissi's
Favoured Win: Diplomatic, Science
Scenario:
Karelian Isthmus
Defend Finland in Karelian Isthmus against invasion of Mother Russia. Conquer St. Petersburg to achieve victory. Many strategic chokepoints and tons of tanks, artillery and planes against Finnish defenders in lines of defense. In this scenario America, Sweden, Germany, Italy, France, England and Denmark are in form of a friendly city states; gifting food and units.
Ancient Finland Infolink1,
Infolink2
Capital: Vanaja (Vanain). (Destroyed in 1311 A.D.)
Leader:
Fornjót
UA:
Tales from the Thousand Lakes
Each worked lake, marsh and river tiles provides +2 culture per turn. Free Great Artist at the discovery of Acoustics. Free Social Policy at the discovery of Archaeology.
UU: Runonlaulaja (Rune Singer). Replaces Scout. When explored 100 tiles and returned to the capital can be used to gain 100 culture towards Social Policies.
UU:
Väinämöinen. The Väinämöinen is a Finnish Unique Great Person, replacing the standard Great General. The same combat bonuses apply, but the Väinämöinen can heal adjacent units for an additional 3HP per turn and can be used to find a city (unit is expended when used).
UB:
Sauna. Replaces Garden. Cost 120. No maintenance. Happiness +2 and +33% Great People generation in City. City must be built next to a River or Lake.
UI:
Tar-Burning Pit. Replaces Lumbermill (+1 production) after the discovery of Navigation. Tar-Burning Pit adds +1 gold and in coastal or river tile produces +2 gold (river/coast +3 gold). Goes obsolete at the discovery of Electricity.
Starting Bias: Marsh and Lakes
Strategy: Explore a lot with your unique unit. Carefully return it to the capital and use it to gain culture. Expand fast and build cities especially near lakes and rivers. Participate in some battles (barbarian etc.) to gain GG points to get Väinämöinen. Go for cultural victory.
Favoured Win: Culture.
Scenario:
Ultima Thule
Conquer for the glory of Finland and rule your empire from Iceland to Ural, from Black Sea to Barents Sea! Reinvent the long forgotten and long disregarded traditions of
Finnish people.
I think Finland would make a nice Double Civilization and Scenario Pack (like Inca & Spain in last December) with Sweden. There could be a couple new natural wonders included, perhaps;
Korvatunturi,
Saimaa and
Sweden High Coast
What do you think about the ideas? Would you be interested in this kind of DLC?
