SalmonSoil
Prince
- Joined
- May 17, 2010
- Messages
- 358
That said, I honestly do not think colonial nations should be in the game as fullblown CIVs - give it maybe 200 more years and I would fine with it, but as it stands they are just too new and have not really distinguished themselves all that much. I would much rather have them spawn in player and AI colonies instead - as a gameplay feature.
And while I agree flavour is important then I think it should be there for the right reasons - I mean sure, Monty can be entertaining but putting him in the game instead of the Mongols? What? I would rather make Monty a DLC together with Spain and the Incas.
Most colonial nations, or at least the American ones that are the most mentioned, have existed as independent political entities for around 200 years. This translates to roughly two in game eras, or a third of the game. This is longer than some of the classical civs. And saying that modern colonial nations haven't distinguished themselves is a bit of a stretch, especially in the case of America.
I would choose Monty over the Mongols any day. Variation between civs is more important than their historical importance (cultural variation, not gameplay variation). The Mongols are culturally similar to the Chinese and Japanese (not to say there aren't important differences), but who else in the base game will provide me with a Mesoamerican civ? Flavour is especially important in the base game. DLC can fill in all those important civs for those who need them, but I don't expect to pay extra money to play in a culturally varied world.