What could make civ5 more fun ?

What a uselses thread. Every thread people make here are about what they think would make the game more fun. You don't even contribute that much.
 
So you don't neither...
It's an open thread, not my opinion thread.

in another discus, someone said that python comp like RevDCM etc. have only negative effect on the game,
so Firaxis will not add some "negative" gameplay in Civ5,
but in fact they have, including "events" that have sometime good or bad consequences in the game (for both humaPl. and Ai).

I think that the more "exciting" things in Civ games is the unpredictable things that comes, because of you, randomized or scenarised events.

And the less "exciting" things in Civ games is "nothing happen" for a very long time...
 
I haven't played it yet, therefore I don't know what would make it more fun.

Case in point, useless thread.
 
I think they should change the units to fix that thing that's wrong with them. You know what I mean?

Nope, because the game isn't out yet.
 
If every game came with a choice of supermodel and a jar of Rohypnol. :lol:
 
Wow, nice job turning a pointless thread to an even more pointless thread.
 
1) Speed up unit production. By the time, I build an army of units, they are obsolete, and I don't get to use them often enough.
2) Permit 2 units per hex (a mini stack). This shows a combined force, not just spearmen. It would still be weak vs the 3rd unit type, but, nowhere as extreme as the SOD.
3) Allow ships to fire far inland 2-3 hexes (I hear they might do one).
4) Go beyond Stealth to the next gen units, not crazy cyborgs or mechs, which will never happen. Such as longer range Fighter/Bombers or Battleships that can carry missles.
5) Improve the middle years, where early gunpowder units would use pistols, and add Gatling Guns for a US Civil War style game.
6) Have a larger selection of stone age units, not just a warrior, or a UU.
Start the game 1-6,000 years earlier, and slow tech so, you can actually fight multiple battles with multiple armys with the same tech level, not always having to chase the next upgrade.
7) Be able to set the time frame so, that the game progress only up to a certain age, say the middle ages, they no more teching. This was done sucessfully in the Empire Earth series.
8) Bring back Ships attacking land units. What a better way to make ships more useful?
9) Add another tile base, such as raised Hills. I live at sea level, and I get that Mt. Everest, in game terms is not passable, but, there is many 1000s of feet of elevation between the two, taken up by one tile called, "hills".
10) Create more structures outside of a city that can be raided. Such as a river dam, 2nd and 3rd row of walls, even the ability to "steal" a resourse for 1 turn (say steel used for weapons) to upgrade a unit right there in the battlefield, because, he just took swords and a shield from your blacksmith. Something like a goody hut that grants a promotion, but, every city has it, because, they built a blacksmith in it.
11) Add FlameThrowers to take down structures or even forests.
12) Add Snipers, and Modern Snipers.
13) Advanced Attack Helocopters. 2010s Helos are much more effective than 1960s Helos.
14) Add Ballistas to early seige warfare (Greeks and Romans used them).
15) Add Sappers to take down walls (used everywhere by everyone around the world).
16) Have 2-3 UUs per Civ.
17) Add disease to weaken units, before hospitals or vaccines are researched, or before a medic is in the army.
18) Add weather, such as fog near warm zone lakes, random snow near northern lakes.
19) How about the occasional Barbarian Sea animal early? Your canoe got eaten by a shark, or galley damaged by a whale.
20) Bring back multiple leaders for each Civ. Or al least have the option to load a different name and face built into the game. If we want Richard the LionHeart during our Middle Age game, let us have that option.

Probably, more, but, I'll stop, and take a breath, lol, for now.
 
1) Speed up unit production.
2) Permit 2 units per hex (a mini stack). This shows a combined force, not just spearmen. It would still be weak vs the 3rd unit type, but, nowhere as extreme as the SOD.
3) Allow ships to fire far inland 2-3 hexes (I hear they might do one).
4) Go beyond Stealth to the next gen units, not crazy cyborgs or mechs, which will never happen. Such as longer range Fighter/Bombers or Battleships that can carry missles.
5) Improve the middle years, where early gunpowder units would use pistols, and add Gatling Guns for a US Civil War style game.
6) Have a larger selection of stone age units, not just a warrior, or a UU.
Start the game 1-6,000 years earlier, and slow tech so, you can actually fight multiple battles with multiple armys with the same tech level, not always having to chase the next upgrade.
7) Be able to set the time frame so, that the game progress only up to a certain age, say the middle ages, they no more teching. This was done sucessfully in the Empire Earth series.
8) Bring back Ships attacking land units. What a better way to make ships more useful?
9) Add another tile base, such as raised Hills. I live at sea level, and I get tht Mt. Everest, in game terms is not passable, but, there is many 1000s of feet of elevation between the two, taken up by one tile called, "hills".
10) Create more structures outside of a city that can be raided. Such as a river dam, 2nd and 3rd row of walls, even the ability to "steal" a resourse for 1 turn (say steel used for weapons) to upgrade a unit right there in the battlefield, because, he just took swords and a shield from your blacksmith. Something like a goody hut that grants a promotion, but, every city has it, because, they built a blacksmith in it.
11) Add FlameThrowers to take down structures or even forests.
12) Add Snipers, and Modern Snipers.
13) Advanced Attack Helocopters. 2010s Helos are much more effective than 1960s Helos.
14) Add Ballistas to early seige warfare (Greeks and Romans used them).
15) Add Sappers to take down walls (used everywhere by everyone around the world).
16) Have 2-3 UUs per Civ.
17) Add disease to weaken units, before hospitals or vaccines are researched, or before a medic is in the army.
18) Add weather, such as fog near warm zone lakes, random snow near northern lakes.
19) How about the occasional Barbarian Sea animal early? Your canoe got eaten by a shark, or galley damaged by a whale.
20) Bring back multiple leaders for each Civ. Or al least have the option to load a different name and face built into the game. If we want Richard the LionHeart during our Middle Age game, let us have that option.

Probably, more, but, I'll stop, and take a breath, lol, for now.

Great post and much more productive and constructive then people whining about the validity of the thread. :goodjob:

I'd like to see polar bears in Arctic and Antarctic areas. That and penguins. Of course they aren't necessary but I think it'd be fun to see the animations.
 

The Mod closed that one before I could comment.
I agreed with most of you on that one.
Not a Sci-fi game like that. Dinosaurs and humans didn't exist at the same time.
Rightfully, closed.

For the same reason I don't want to see cyborgs, shields, and mechs in Civ games.
Advanced techs could have better ranges, more damage etc, but, be better versions of what already exists (stealth fighters, maybe, a stealth tank), not, lame futuristic nonsense, such as slow walking mechs.

21) All Rivers are not created equally!
Add a wider river to represent Amazon or Nile river types.
22) Add a new class of ship that can travel along these rivers.
One of the things that made the Vikings so darn dangerous, was the fact that their ships have a shallow hull, permitting them sack cities up river, and to almost reach Paris. That might be a Civ7 thing. But, for a Civ6 addition, they could add small trade ships for these wider rivers.
23) Traps in the early ages, Land Mines in the Modern ones. A worker should be able to that.
24) Correct the tech tree placement of Stables. Why is it, I have to research Archery to get a stable?
25) The first Horse unit should use a spear! If you haven't invented the Wheel or Archery, you can ride a horse? Just silly!
 
3) Allow ships to fire far inland 2-3 hexes (I hear they might do one).
they might allow as many as 6
6) Have a larger selection of stone age units, not just a warrior, or a UU.
Start the game 1-6,000 years earlier, and slow tech so, you can actually fight multiple battles with multiple armys with the same tech level, not always having to chase the next upgrade.
Earliest civilization started at 4000bc....
7) Be able to set the time frame so, that the game progress only up to a certain age, say the middle ages, they no more teching. This was done sucessfully in the Empire Earth series.
Yay EE!
8) Bring back Ships attacking land units. What a better way to make ships more useful?
Why? a ship is not going to go ashore, nor is it going to send its crew to do battle against a much better and larger enemy
11) Add FlameThrowers to take down structures or even forests.
12) Add Snipers, and Modern Snipers.
13) Advanced Attack Helocopters. 2010s Helos are much more effective than 1960s Helos.
14) Add Ballistas to early seige warfare (Greeks and Romans used them).
15) Add Sappers to take down walls (used everywhere by everyone around the world).
How would this help the game besides adding pointless complexity?
18) Add weather, such as fog near warm zone lakes, random snow near northern lakes.
19) How about the occasional Barbarian Sea animal early? Your canoe got eaten by a shark, or galley damaged by a whale.
@18 Civ deals with years, not days or even weeks, or months, weather is too short trem for civ.
@19 Really? Because whales attack galleys at random? When? I can only think of one case.

Rest I agree with to varying degrees
 
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