salty mud
Deity
This is a common complaint heard and I'm not sure what's meant by it. What is dumber in Civ VI compared to previous games? Is it not as complex?
These are difficulty-level gripes, and have nothing really to do with the complexity of the game. For every system that's been de-emphasized, there are new ones. Placement of districts on the map is a whole new system that's never been in any previous games. Builder charges mean that you can't automate workers. These are all complexity increases, not decreases.It's significantly easier than its predecessors. I never beat Deity in 4 or 5, but it only took a few months for me to win @ Deity for 6. The AI just cannot provide a late game threat.
In addition, the game has very little restrictions on expansion, and economic management is very simplified. If you tried to ICS mindlessly in 4, you'd bankrupt yourself in no time, but 6 lets you brute force these things.
This is a common complaint heard and I'm not sure what's meant by it. What is dumber in Civ VI compared to previous games? Is it not as complex?
These are difficulty-level gripes, and have nothing really to do with the complexity of the game. For every system that's been de-emphasized, there are new ones. Placement of districts on the map is a whole new system that's never been in any previous games. Builder charges mean that you can't automate workers. These are all complexity increases, not decreases.
Except economic management is less complex than it was in Civ 4 (sliders, etc). Diplomacy also had more options, like you were always forced to take sides since other civs would pressure you to stop trading (embargos, etc). You can't pledge to protect city states like you can in 5, nor can you haggle for votes.
These things have nothing to do with difficulty.Diplomacy in Civ 6 amounts to sending a delegation and making a joint war every now and then. The changes to builders is interesting, but nobody automated workers to begin with, unless you wanted a complete mess of a game.
Though yes, a huge part of it is it, because you don't need to comprehend most of these things like districts to beat the game on any difficulty-- all you have to do is focus on a few mechanics to bypass everything. While this is true of like every game, it's a bit more severe here.
I mean maybe not dumbed down is the right word, but to hardcore civ players it probably is a step down.
It's significantly easier than its predecessors. I never beat Deity in 4 or 5, but it only took a few months for me to win @ Deity for 6. The AI just cannot provide a late game threat.
In addition, the game has very little restrictions on expansion, and economic management is very simplified. If you tried to ICS mindlessly in 4, you'd bankrupt yourself in no time, but 6 lets you brute force these things.
Other things include specialists being downplayed, and also diplomacy having fewer options.
Except economic management is less complex than it was in Civ 4 (sliders, etc). Diplomacy also had more options, like you were always forced to take sides since other civs would pressure you to stop trading (embargos, etc). You can't pledge to protect city states like you can in 5, nor can you haggle for votes.
These things have nothing to do with difficulty.Diplomacy in Civ 6 amounts to sending a delegation and making a joint war every now and then. The changes to builders is interesting, but nobody automated workers to begin with, unless you wanted a complete mess of a game.
Though yes, a huge part of it is it, because you don't need to comprehend most of these things like districts to beat the game on any difficulty-- all you have to do is focus on a few mechanics to bypass everything. While this is true of like every game, it's a bit more severe here.
I mean maybe not dumbed down is the right word, but to hardcore civ players it probably is a step down.
It's significantly easier than its predecessors. I never beat Deity in 4 or 5, but it only took a few months for me to win @ Deity for 6. The AI just cannot provide a late game threat.
but nobody automated workers to begin with, unless you wanted a complete mess of a game.
But that's the AI's fault. I understand dumbed down as simplified mechanics, usually to appeal to a public that doesn't like complexity. If anything, the AI's struggle to play the game is a symptom of how complex it is.
If you go ask how many people automate workers outside of Civfanatics, you're in for a surprise. The inability to automate workers is a common criticism to Civ VI, usually from older players that just want to have a good time and aren't into micromanagement. I risk to say that if Civ VI had automated workers and other types of automation, like puppet cities, there would be a lot more players that would make the jump from V to VI.
But the complexity and nuanced mostly fall away, because you can brute force the game so easily, particularly as some mechanics really crowd out other approaches (Campuses and Science Adjacencies as an example). And some key mechanics seem to be much simpler than previous versions, particularly around economic management and diplomacy.
Well, it's not a deep game that confronts players with tough choices. Civ VI lacks any kind of growth constraints. The teeth of unhappiness have certainly been pulled so that players can engage in unchecked expansion until the map is full, rather than challenge players to develop their civ's and expand in a strategic fashion. It's very much a game of spamming cookie-cutter cities until you win.This is a common complaint heard and I'm not sure what's meant by it. What is dumber in Civ VI compared to previous games? Is it not as complex?
An unsupportable generalization. Detailed arguments are issued in these forums all the time.People that say that usually just wants to make the game look bad, without actually having an argument to support their claim.
For example, even after nearly 4 years of development is there no way to encourage an ally to stop attacking your city state. From either a roleplay view or a strategic view, it still loses to its predecessors.
There are a number of nuances that I would consider streamlined and less involved in 5 and 6. For example, in 4, there were multiple choices for upgrading; eg you could upgrade from a warrior to a spear, a swordsman, or even a machine gun even though it's a completely different line.
Note that being complex or streamlined is not always a bad thing. Some things are probably more on the menial end and are better off simplified. Complexity doesn't always increase depth either.
There's an abyss between citing a few simplified things and saying that the game is dumbed down.
For each of the things you mentioned, there's a lot more that are way more complex than previous iterations. The Civics tree and the policies system are way more complex than social policies, Eurekas/Inspirations make both the civic and tech tree more complex, other quest systems also adds complexity (city-states, era points). City States and Great People has a lot more options and uniqueness, a lot more going on than on Civ V. There are districts and wonders that are built on the map, all kinds of adjacency to think about, a variety of unique improvements with its own rules, tile features and resources that can be chopped/harvested, regional effects, loyalty, war weariness, governors, the list goes on. Sure, there are still options that the game lacks, not everything is as complex as in previous games and not every complexity leads to depthness, but to call it dumbed down is nonsense.