What do u build first?

Lonkut

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What do u guys build first after founding a city? I start with temple and then granary. Do u build all the improvements or just some?
 
If the site has settler potential, I'll build a few warriors (or scouts) for scouting, then a granary, then settlers, settlers, and settlers.

Using settlers to grab luxuries will make more happy citizens than a temple.
 
I have found that building some warriors and then a barracks, some warriors, maybe a settler, then a granary to make the city grow faster works sometimes.

I duno just preference
 
First, I'll make 2 warriors to explore(or a scout), a third warrior fortified in the city, then a settler and, finally a granary or barracks(depends on the terrain, really).
If I'm lucky enough to have 2 food bonuses, I'll make another worker before the granary.
 
In the capitol city, I first build two warriors for MP duty. Then I build a couple or three more (or scouts) to explore. This gives the city time to grow before building a settler and takes care of unhappiness up to size four. If I start with pottery or am lucky enough to trade for it, I will usually build a granary next if needed (if your starting city doesnt have bonus food tiles). Then settler, settler, settler....

In all other cities after that, the first thing I build is the mandatory (for me) two warriors for MP duty and city protection.

It really depends on what your civ traits are. If your religious lets say, then by all means build that early temple.
 
My initial priorities are
scouting terrain - for contacts and to identify new city sites
expanding my capability through new cities and improving worked tiles
building enough military to protect myself from attack (warriors only at this stage)

I would typicaly build some scouting units first (these are either scouts if I have them Curraghs if I have a coastal start, or warriors). Their job is to scout the terrain and find contacts. How many depends on what the first few find.

Once I have scouted enough to identify the second city site - and perhaps the next couple, then I look at how best to settle it. This could be a granery in the capital for a settler factory, or a fast settler so that the second city becomes a settler factory.

Once the settler factory is up and running I then look to see where workers and warriors might come from. Temples don't usually form any part of the game plan, just use the luxury slider for happyness, or possibly a warrior once he has finished scouting.
 
The bottom line is no, don't build every improvement. Make your build choices according to a strategy, based on your situation, civ traits, terrain etc.

For instance, wasting time building libraries and later univerities can be a bad mistake if you have precious little chance in keeping up in technology. Better to pump up your military and threaten and cajole your neighbours instead!

Even the settler factory/pump isnt mandatory. In my recent start on a largish island, I build two warriors, and a settler. The two warriors went out scouting and soon ran into the Chinese rather too close for comfort. So I set my two cities pumping out military. My strategy was to take a city, beat off the counter attack, menace the next city and then take their techs in return for peace. Gradually over time they researched and colonised for me, and I took the fruits of their labour. Once I had the upper hand they couldn't stop me. Eventually the land ran out, and they were too small and useless to do any meaningful research so I eliminated them before they could ruin my reputation with anyone else. When I did meet the other neighbours, I was stronger than them in gold, land area and military, but slightly behind in technology. But the tech gap can be traded past, and overall the strategy was good.:)
 
im interested also in your input. i just recently began playing games on emperor after winning everytime on monarch (i believe that's the one before). for my start, i always build 3 warriors, 2 for explore and one for defense, and then a settler. then probably a granary to start pumping out more. although, once i get bronze working, i feel compelled to accompany all my settlers with spearman. is this realistic? i mean, a lotta times this slows up my production of settlers as my cities outgrow their potential.
 
yes.. spearman has 2 defence.
better if your attacked.

i have a habbit of NO TROOPs unit i make barrack.

so barrack-warrior and the rest depends on tech and what i get out of goodie.
 
I usually crank out 2 warriors, a worker to start improving my land and building roads, a spearman and a settler. Depending on terrian, I'l make more settlers, graneries, or temples (to increase cultural boundries)
 
I usually do about 3 warriors (or scouts), a settler, granary, random stuff waiting for my pop to rise to 4 or 5, settler, something, settler,....
 
Not to steal the idea or anything, but I'm going to start this thread as a poll if that's ok. Its an interesting question.
 
scoutsout said:
If the site has settler potential, I'll build a few warriors (or scouts) for scouting, then a granary, then settlers, settlers, and settlers.

Using settlers to grab luxuries will make more happy citizens than a temple.

This is usually my starting SOP for most games also :goodjob: ;) . Good
advice!
 
First city, typically, warrior*2 (or scout*2 if available) for exploration, granary, settlers ad infinitum if possible, else settlers and military mixed.

Later cities...depends on their potential. Cities which won't be corrupt are typically founded early and have a specific purpose. So they start worker or granary or barracks right away to fulfill their designated role (early support with potential, worker/settler pump, military pump respectively). Cities which will be mostly corrupt will often do warrior, worker, courthouse, or something similar. Tragically corrupt cities are usually set on worker or settler.

Temples or libraries have roles for some cities sometimes, but you should always ask whether that city really needs to expand its culture or needs the happiness or will benefit from the science boost. Blindly building all improvements will severely hamper your ability to move up difficulty levels.

City specialization is a good skill and one that doesn't have a great write-up to my knowledge, beyond the Deity Settlers article, which is really just about one type of city. Hmmm....

Arathorn
 
About the specialization of cities and their write-ups:

Worker factories: I believe that T-hawk's SGs are enough to teach someone one of these.

Military: Shouldn't this be easy? The lack of wasted shields issue is discussed in many SGs

Other: No such write-up exists.
 
if i have a settler factory, every other city will build a worker as soon as it is possible since i dont want to disrupt my settler production for making workers. Depending on food/shields that means it either starts with a worker, or makes one after 1 warrior or curragh.

After that, it depends on the situation.
During the expansion phase, i will normally keep millitairy to a minimum to feel a bit safe. That means very little millitairy. I will first try and do some needed investments for the future. Often i start a granary after the worker.

If after that, i still don't think i need to focus on millitairy, a marketplace is next (if i don't need an aqua yet).

Sometimes however, millitairy power is needed and i will build a barracks and units. I always try to build units only AFTER i have a barracks in the city.

Building the barracks can vary from right after founding the city to after the marketplace. This obviously depends on "Foreign Politics". (I am a probably a warmongerer in that in my mind, conquest is the only real victory, but i do use my brains and choose my timing for wars carefully)

Cultural buildings have lowest priority, i occasionally build one in a high flip risk city or in a city that needs border expansion for a resource or something.
Many cities never get any culture at all.
I am used to play deity/sid, there you cannot get close to the AI's culture anyway, so no need to build any for that. For happiness, i just as well use the lux slider as paying upkeep for a temple so there it is no priority either. Researching is useless on those difficulties, so no libraries either. Only later on when cathedrals are available, i sometimes start to build some things for happiness.

barrack's are only build in cities close to the capital who have good production. They will build almost solely militairy units from then. Half corrupt cities do not get a barracks, and will build artillery units. Total or near total corrupt cities dont get any improvements at all. They will build workers, artillery units or be set on wealth.
 
For newly settled cities, I usually go with warrior, worker, temple. Again, it depends on how close a potential enemy is. If I am alone, I will try for a granary or if another civ is close I will produce more military units.
 
It probably depends on an actual map settings and starting position. If I were a militaristic or expansionist I would build cheaper barracks after producing warriors for martial law or scout to scavange any goody huts I could find.

If I were an agricultural or industrious, go with granary (Note: for new players, agricultural trait will not give discount to granaries) if your cities board with fresh water like or river along with other bonus resources so it feels like as if our city is settler factory. For industrious, you could use your workers to mine the grass field to build granary faster.
 
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