stealth_nsk
Deity
Do we know if it is possible to build multiple districts of the same type per city?
No, it's not possible. Although you could build districts of the same type from different cities nearby and get the adjacency bonuses.
Do we know if it is possible to build multiple districts of the same type per city?
I'm a little concerned that the adjacency bonus may force us to focus too much on city micromanagement. I understand the adjacency bonus of being next to specific terrains, but to districts, I don't understand.
That's decision you make very rarely. Regular city only have 3-4 districts. It's not micromanagement.
Do we know if it is possible to build multiple districts of the same type per city? In one playthrough the reviewers seem to be considering building three campuses right next to each other to give each other adjacency bonuses but they may be confused.
If it is possible, do we know how it works with buildings such as libraries? Can we built them more than once per city?
And two other questions:
- do adjacency bonuses based on being next to another district work also between two different cities or just within one city?
- if there are overlapping tiles between two cities, is it possible to build a district and all the buildings on such a tile in eg the city with the higer production and then transfer it to the other city?
Edit: Actually, on the last question it seems to me that, even if overlapping tiles are allowed at all, there is a strong possibility it will not be possible to allocate them at will between two cities once assigned to one city. Otherwise you could "transfer" wonders and the like between two cities - which could lead to a lot of exploits.
That's decision you make very rarely. Regular city only have 3-4 districts. It's not micromanagement.
Each district requires 3 pop right? Not sure if we know how the system works, exactly.
Anyway, I do think the new system requires quite a bit of planning. Not sure if that can be called micromanagement, but yes, we will need to ponder lot's of things when placing each district on each of our cities.
Yes, a lot of planning, but not micromanagement.
It's quite simple. Level 1-3 city could build only 1 district, level 4-6 city could build second district, etc.
As far as I know it's 1 district per X number of poulation, and the City Centre counts as the first district.
This. There is one district per approximately 3 pops (with Germany getting an extra one).
Ah, that's a different way of looking at it, and it could be right as well. I think there is going to be a significant difference in the early game between being able to build your first additional district at size 3 or at size 4 (and 6/7), due to lack of housing and the slowing down of growth, unless of course you settle at a river.
Just checked out the French Wiktionary, it means "the size of", which is to say equivalent. Pretty much part 1 of your reply. Thanks.
Note that Ed Beach's video also said that the unique district doesn't count towards escalating population requirements; so Germany effectively gets two (as long as the player chooses for one of them to be the Hanse)
The Aquaduct might also be exempt from increasing population requirements.
It indeed appears to be the case that in Civ VI, that if at all possible the city center should be built in a tile with access to fresh water, preferably a river.
Note that Ed Beach's video also said that the unique district doesn't count towards escalating population requirements
Very impressive. Unique improvements are nowhere near as good, in principle.
It's quite simple. Level 1-3 city could build only 1 district, level 4-6 city could build second district, etc.
A city must have a population of 3 to build its first district, and roughly 3 more to build each new district
I don't believe this is right. I believe that you can build your first district at 3 pop, and then the next at 6 pop and so on.
This significantly alters the dynamics of the game. I wonder if Germany's special ability gives them their first district at 1 pop, or do they get 2 at 3 pops.