What do we know about these adjacency bonuses

You would go 'district first' with your new cities? I don't think I'd do that, even when possible.

Hard to say on a game I have never played. I imagine in some cases you may want to go "district first" with a new city, especially if it would give some high adjacency bonuses (the aforementioned Campus next to 3 mountains comes to mind).
 
That's another point for coastal as your second or third city then.

Unless I am wrong, a coastal city requires a harbor district, just as inland cities. The only advantage of settling on the coast is being able to build naval units sooner.
 
Thanks joncnunn.

So, unique districts:
-Build in 1/2 the time.
-Give unique bonuses.
-Don't count towards population requirements for other districts.
-Are able to host the same buildings as standard districts.

Very impressive. Unique improvements are nowhere near as good, in principle.

Wow, I wasn't aware of the third bullet - that's pretty impressive indeed.

By the way, what are the unique districts revealed so far?

- The Royal Dockyard (Harbor) for England
- Street Carnival (Entertainment) for Brazil
- Hansa (Commercial) for Germany
- Acropols (Theatre) for Greece
- Bath (Aqueduct) for (likely) Rome

This leaves me wondering if we see unique districts for some of the other unrevealed civs - I think at least Holy Site, Campus, Industrial and Military would be good candidates for replacements (unless Russia gets a Spaceport replacement).

Given that Arabia gets a building replacement, it is unlikely to also get a district replacement (although I suppose it would be a good candidate for a Holy Site replacement). Norway also gets the Stave Church.

So anyone wishes to speculate if Kongo, Russia or Sumeria gets any Unique District?

Edit: Also, doing some maths, with 18 civs (discounting Aztecs), 6 seem to be getting a unique improvement (China, Egypt, Scythia, France, India and Spain), 5 get a unique district (England, Rome, Greece, Germany and Brazil), and 4 unique buildings (America, Arabia, Norway and Japan).

If this is spread proportionally, then I suppose out of Kongo, Russia and Sumeria, we will get 1 more unique district and 2 unique buildings.
 
- The Royal Dockyard (Harbor) for England
- Street Carnival (Entertainment) for Brazil
- Hansa (Commercial) for Germany
- Acropols (Theatre) for Greece
- Bath (Aqueduct) for (likely) Rome

This leaves me wondering if we see unique districts for some of the other unrevealed civs - I think at least Holy Site, Campus, Industrial and Military would be good candidates for replacements (unless Russia gets a Spaceport replacement).

Given that Arabia gets a building replacement, it is unlikely to also get a district replacement (although I suppose it would be a good candidate for a Holy Site replacement). Norway also gets the Stave Church.

So anyone wishes to speculate if Kongo, Russia or Sumeria gets any Unique District?

The Hansa is a Industrial District. Many speculations going on already, but I doubt we'll see more.
Since the Acropolis was 'build' by Pericles (forgive me that inaccuracy) it may be just his Unique District instead of Greece's.

Unless I am wrong, a coastal city requires a harbor district, just as inland cities. The only advantage of settling on the coast is being able to build naval units sooner.

Yes, I meant it's a pro for coastal cities if you have to wait until pop 3 for your first district to build naval units. And Im' not sure how often we'll see a 'harbor first'. But as Martinus said, we can't really say something until we've played it.
 
Raffia mill as a unique industrial district for Kongo would make sense but since Germany got the industrial maybe raffia mill is cultural out Comercial or maybe it a UB/UI or not in at all?

A religious district for Sumeria could be free fesable.

And maybe krepost as land grabbing UD for Russia
 
Can we destroy/ switch our districts at some point?

Also, nobody answered the question about overlapping borders... what dictates a district is being 'worked' by a specific city? Its the workers that build them. So, like a farm, can't you switch the city getting the benefit? If so, does that mean you can juke district caps?

I am picturing a grouping of 5 shipyards or 6 camps.
 
You would go 'district first' with your new cities? I don't think I'd do that, even when possible.

Hard to say on a game I have never played. I imagine in some cases you may want to go "district first" with a new city, especially if it would give some high adjacency bonuses (the aforementioned Campus next to 3 mountains comes to mind).


Given the production costs of Districts, there's little to no reason to go District first. You'd want builders, basis buildings and other stuff to be able to get the city productive enough before making a District.

Unless ofc you have plenty of removable resources/forests/etc that you can just swarm remove.

Can we destroy/ switch our districts at some point?

Also, nobody answered the question about overlapping borders... what dictates a district is being 'worked' by a specific city? Its the workers that build them. So, like a farm, can't you switch the city getting the benefit? If so, does that mean you can juke district caps?

The city (not worker) that makes the district is the one that works it.

I doubt you'll be able to switch out districts between cities. Given that Districts are pop limited to the city that built them, it would be bad design to allow a city to make a district then 'give it' to another city.
 
Can we destroy/ switch our districts at some point?

Also, nobody answered the question about overlapping borders... what dictates a district is being 'worked' by a specific city? Its the workers that build them. So, like a farm, can't you switch the city getting the benefit? If so, does that mean you can juke district caps?

I am picturing a grouping of 5 shipyards or 6 camps.

Districts, like Wonders are built by cities...so they probably can't be switched
 
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