What do you do with your Warlords?

What do you do majority of the time?

  • Use your Great General to create an academy

    Votes: 14 20.9%
  • Attach the Warlord to a unit

    Votes: 13 19.4%
  • Use as an instructor in a city

    Votes: 38 56.7%
  • Keep him around to look pretty

    Votes: 2 3.0%

  • Total voters
    67

Party

Warlord
Joined
Oct 11, 2007
Messages
176
The question is- how do you use your Great General units when they pop up?
I'm curious to what people do most of the time.
Me personally- I attach him to an already experienced unit, take advantage of the fact warlords can learn medic III, rename the unit M*A*S*H, and put him into a large stack.
After that I just make instructors.
 
I voted for keep him around to look pretty.

It's pretty stupid to always use him in any of the other 3, so pretty is the only possible correct choice.

Sometimes more exp isn't useful, so settling is wrong.
Academy is late game, so that's not even an option most of the time.
The medic 3 unit is good, but if you don't plan on a war for a while, settling is probably better (beakers!)

So since none of the three options are clearly always correct, by process of elimination, sitting pretty must be correct.

I have just proven that the best use of a great general is to put them to sleep and not use them. Impressive eh?
 
But to be serious, instructors are very strong. Come mid game, instructors plus barracks and civics for level 4 units in a high production city is massively strong. And add in West Point and Pentagon, and starting out with level 5 units is completely possible. Gotta love those drill IV infantry.
 
I vote for the instructor, it doesn't mean I use ALL of my GG as instructors, but IMO this is mostly the best option for spending them.
 
What does mean MASH?
 
Just one Warlord to medic III and West Point.

All others instructors in the HE+WP city.

Best regards,
 
I usually use the first one on a unit for medic III

The rest I settle in my Heroic Epic city. Sometimes I create an academy in a second city.
 
But to be serious, instructors are very strong. Come mid game, instructors plus barracks and civics for level 4 units in a high production city is massively strong. And add in West Point and Pentagon, and starting out with level 5 units is completely possible. Gotta love those drill IV infantry.

Yep, and I usually get a bonus from having theocracy as my religion civic, that's a few extra points right there!

Oh and MASH= mobile army surgical hospital
 
I voted for academies.
I usually attach them early game, maybe keep one or two if I'm in the medieval age, and then go academies in my 3 top production cities. Perhaps some water cities aswell for a navy :)
 
What does mean MASH?


Mobile Army Surgical Hospital

Popularized by the 1970 film and 70's and early 80's Tv show, both about an american MASH unit in the korean war.

This is a popular term for a medic 3 scout, explorer or mounted unit in CivIV.
Other units used for medic 3 are not really MASH units because they aren't as mobile. If you don't have any 2 movement units, the mobility isn't an issue, but if using mounted units or tanks, the medic 3 unit needs 2 movement points to keep up, so it is usually best used on a scout, explorer, or chariot.
 
It pays to be careful with the Academy when playing quick or normal speeds. Since production is cheaper, but your cities have the same production capacity, often a city will be able to build units in 1 turn, or very close to 1 turn, and the academy actually will allow quicker military building by being put in a lower production city.
 
First GG gets settled in HE city. Second get attached to a unit for the medic III promotion. After that is varies according to how the game runs.
 
But let's be honest guys- it is a ton of fun to make one uber unit once in a while.
 
But let's be honest guys- it is a ton of fun to make one uber unit once in a while.

Fun yes, sometimes you can use them to dominate a game early on. Look at what I did with Ghengis Kahn in the RPC game.

If you have an agressive or charimatic leader with most of the other AIs on your continent, attacking GGs to units give you a great chance at a conquest victory. Settling GGs or academies are more of a long-term approach.
 
First one gets attached to a unit.
Second one constructs a military academy in a production city.
All subsequent generals either settle or create academies.
 
For me, the consumate warmonger, the first 3 get attached to units. 1 - MASH Chariot. 2 - MASH Chariot. 3 - Fighting Chariot/Knight/Cavalry. My 4th and onwards are dependent on the situation.

Cheers.
 
It's loads of fun in a naval superiority type game to attach a GG to a destroyer, and take leadership and drill IV before taking combat promotions. Kill a caravel, galleon or frigate every turn for 2 exp. You can possibly get hundreds of exp for the unit, and even have a drill IV, combat VI destroyer that can decimate enemy destroyers if they get them. Too bad ships can't get blitz. That would be sick. Kind of unrealistic though to not have blitz. A destroyer vs. a fleet of 10 caravels would realistically be able to easily kill them all with minimal damage.
 
It's loads of fun in a naval superiority type game to attach a GG to a destroyer, and take leadership and drill IV before taking combat promotions. Kill a caravel, galleon or frigate every turn for 2 exp. You can possibly get hundreds of exp for the unit, and even have a drill IV, combat VI destroyer that can decimate enemy destroyers if they get them. Too bad ships can't get blitz. That would be sick. Kind of unrealistic though to not have blitz. A destroyer vs. a fleet of 10 caravels would realistically be able to easily kill them all with minimal damage.
Is that new to BTS? I havn't tried that since I got it because back when I had only warlords I tried it many times and it never worked. :(
Oh and I personaly would do it with a missle cruiser! You could carry a couple of cruise missles as well. Do a one ship uber assult on a city! Now to go and try this.
 
It's loads of fun in a naval superiority type game to attach a GG to a destroyer, and take leadership and drill IV before taking combat promotions. Kill a caravel, galleon or frigate every turn for 2 exp. You can possibly get hundreds of exp for the unit, and even have a drill IV, combat VI destroyer that can decimate enemy destroyers if they get them. Too bad ships can't get blitz. That would be sick. Kind of unrealistic though to not have blitz. A destroyer vs. a fleet of 10 caravels would realistically be able to easily kill them all with minimal damage.

How do you actually do this? The destroyer doesn't transport units right??? Never thought of attaching a general to a naval unit before.
 
How do you actually do this? The destroyer doesn't transport units right??? Never thought of attaching a general to a naval unit before.

Maybe put the destroyer in a city with no garrison and use the GG? This idea's never occurred to me either. Anyone know how to do it?
 
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