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What do you expect from the next Civ? From the fans to Firaxis

Discussion in 'Civ4 - General Discussions' started by kt_atis, Aug 21, 2007.

  1. Öjevind Lång

    Öjevind Lång Deity

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    I's love to see the High Council back - and the Throne Room.
     
  2. Gelvan

    Gelvan Prince

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    the only thing I really want is that they don't make it a 3D game like railroad tycoon 3. although revolutions seems to make a step in this direction, which is sad.
     
  3. RedRalph

    RedRalph Deity

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    Quantative resources
    Non-cultural borders after Nationalism
    some form of regime change, where a condition of a peace treaty can be a new leader
    Refugees
    Improved diplomacy
    Massively improved trade options
    civ unique traits
    More random events
    Ideology to be spread like religion (as stated on this thread)
    Minor nations
    A change to the food system, you should be able to designate many squares of rural areas as farms and that should be ablet o feed a city, not just whats in its fat cross
    A cold war mod
    New resources, silk, coffee, salt, glass, etc etc
    your approval rating actually meaning something
    Party politics
     
  4. RedRalph

    RedRalph Deity

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    Oh yeah, and a military funding slider. In fact, I think the game would be improved a lot if there was more sliders in general, so you had to make more decisions about which way your country is going. So maybe a slider for maintainance (not like C3 though), one for transport, one for construction (decides how fast building get built) etc
     
  5. Indibil

    Indibil Chieftain

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    I'd like to see minor civs appear in gameplay.

    Those minor civs would have an affinity to the civ they sprouted off, but could (in time) evolve and even become hostile.

    If your citizens didn't approve your style of management they could emigrate to that minor civ.

    If your civ was ruled in a sound way that minor civ could merge (flip) into your kingdom (keeping a flag for it being a former minor civ and being able to secede if major unhappiness happened in those cities). That would bring us to a point in which Civil Wars could happen and Empires could split (quite in the very same way as colonies are created but without the positive modifiers. Actually that'd have negative modifiers).

    I might be influenced by the readings I'm making now, but I'd quite like to see the game manage a situation like Pre-Caesars Rome and the Italic tribes and move from there (Gaius Marius and Cornelius Sila period).

    All those minor civs would replace the barbarians, but unlike them they'd be able to really have an impact in the game. Oh... and some sort of Diplo worked out to contact those minor civs.

    What we know as Raging Barbarians now would become Aggressive neighbours.

    Basically, they would be improved Barbarians and would certainly add a lot to the gameplay making you feel you play in a real living and evolving world.
     
  6. Roland Ehnström

    Roland Ehnström Prince

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    Yes, but that would add a lot of boring micromanagement.

    Simply having the units lose a percentage of their strength every turn they spend without supplies (= too far from their own cultural boarders and too far from the nearest friendly unit) would serve the same purpose without making things overly complex. A better solution IMHO.
     
  7. Roland Ehnström

    Roland Ehnström Prince

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    Sounds like a good idea, please elaborate! Maybe it has been discussed elsewhere?

    I love the sound of this too.

    Hmm, not sure, would it really improve anything? More doesn't always equal better. :)
     
  8. Jperkinson

    Jperkinson Warlord

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    As one poster said, the AI needs refinement. I would like to see them keep the framework they have, while making small, but important game playing changes:

    -better hardware support... Having to run at 0X AGP on an ATI 9800 Pro stinks.
    -Some method of grabbing recourses outside of your cultural boundary, A la Civ 3?
    -Improved city 'auto governing'
    -Make some use of mountain squares
    -Usefulness of squares not in the city cross
    -Making island colonization easier.
    -general GUI accessibility tweaks.

    Just a few...
     
  9. aronnax

    aronnax Let your spirit be free

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    Poland, so everyone can shut up
     
  10. Admiral Stephen

    Admiral Stephen Chieftain

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    An AI that can provide a military challenge based on tactics rather than "my stack is bigger/more advanced than yours". A more robust world builder (like the ability to add a civ to a particular game). A more efficient game that doesn't choke on machines that shouldn't be choking. Area of control for forts. That's really it. BtS has already included most of the other stuff I wanted.
     
  11. RedRalph

    RedRalph Deity

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    Cities to be able to produce a building and a unit at the same time

    A world bank

    The ability to set up defence groups, like the Warsaw Pact and NATO, which also bind you to certain civics, and cant just be left willy-nilly. this would only work if we could have minor Civs in the game

    Satellites, which can spy on other nations

    certain buildings to be built by the inhabitants of a city, not the state, I'm thinking religious ones mostly

    Spontaneous revolutions, which will have big penalties for being opposed or challeneged
     
  12. Napo981

    Napo981 ***ernEmperor

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    Focus on reducing micromanagement...

    Yup.... especially a military one. Move and create garrison easilly instead of moving individual units. Have some manager to see and organize military forces and to be able to estimates one's military forces.

    Don't know that you mean by CTP-like stack combat, but I do favor stack combat to reduce micromanagement. ... and class units upgrades instead of individual units upgrades

    Yeah... difficult to change the system without blowing the whole culture concept. I would find more realistic to gain land my military even if don't take cities. In wars, you keep the land you walk on. The land could then more "naturally" topographically aware as the yare usually key strategy point to gain/lose.

    Sounds kinda weird to lose a petrol ressource because your neigbor just pop up a great artist!

    If you change the defined cultural borders, the whole cultural concept need to be rethinked.

    I know many fans are for this one, but I wonder how this could be implented to be balanced. I don't think it 's a necessary feature, as supply lines are usually nearer the tactical than strategical level and I would rather tend to simplify military than to complex it


    Good point

    A good model to avoid high gap between low and high technological civs.

    What is MAD?

    I can't be against that!!

    With a certain tech, it would be easier to convert all your workers in a "central working power" and be able to build improvements without moving the worker units but only spending "working points".
     
  13. hoopsnerd

    hoopsnerd Prince

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    Your military units already require support from your nation as a whole, it's the Unit Cost.
     
  14. Horace

    Horace Likes to ski

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    Id like to see nukes changed a bit. They just dont seem to be right in terms of destructive power and allround badness :nuke: In Alpha Centauri the planet busters seemed a bit more meaty, and if you wanted the city youd also think twice before using them. Maybe some biological weapons and stuff too :) They could implement a scale of attrocities for the later game
     
  15. captainmission

    captainmission Chieftain

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    i'd like to see better invlovment with the natural terrain similar to SMAC's elevation system.

    • -elevation having a role in combat, archers defending from higher ground get free first strikes, calvalry getting free flanking from attack units in lower ground etc
    • - More flavour for unique features- remember playing a colonisation style game where you got points for controlling world's lonest river, highest mountain etc. something similar to that, bonus culture or commerce for controling grand cayon would be cool
    • - Different sizes of river. largest ones could allow naval units to sail down them allowing inland naval cities (like london or manchester) but couldn't be crossed by land units without bridges, making control these bridges more stratigically important. Rivers could be polluted and flow down stream to nieghbouring cities making later game environmental treaties more important.
    • - greater ablity to alter the landscape in late game. Be able to dam rivered valleys making resvoirs that improve terrain, allow irrigation of deserts or provide hydroeletric power. bombing these dam in war would be a fun option too (complete with the appropriate theme tune :) )

    Also an improved diplomatics system. AT the mometn the AI acts like a spoiled child, demanding unreasonable things and sluking when it doesn't get them.

    • -being able to offer something instead of what they demand. Gandhi asks for help in a war? Well my military's in no state for that, but here's 1000g, some donated military units or gunpowder tech.
    • - ability to form alliances other than defensive pacts or bringing people into war against an enemy. So if you form an alliance against an enemy its u to both parties when to declair the war over
    • - Being able to form non-military alliance to promote a specific civic. A free trade alliance could try and promote that civic, lock all members into it and be more hostile to those that don't have it, leading to an ideoloigcal split world
    • - An ultimatium sytem. Atm when monty demands you give him tech: computers it seems less than urgent. say no you get a diplomacy hit and some time later on he may declair war on you. How much cooler would it be if he showed up with a fleet of battleships and marines and demanded you give him computers in 3 turns or he'll raise one of you towns? you've then got three turns to reinforce that city or get allies to come to your defence to force him to back down or give in to his demands.
    • - a better UN. SMAC was almost 10 years ago. The planetary council is still vastly superiorer to the UN:rolleyes:

    Fortifcations and bringing back zone of control would be good too. Artilery getting free bombardments against passing enemy units, cavalrey getting free attacks of oppotunity etc.
     
  16. Horace

    Horace Likes to ski

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    I quite like those ideas. Could have your production city pumping out large amounts of pollution into a river and poisoning your neighbours river downstream. Or damning a river could deprive others of the river etc
     
  17. formless blob

    formless blob Chieftain

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    I'd like to see more features that makes the game seem alive.
    1. Unique personalities for the AI's, with lots of little quirks, not just level of aggressiveness.
    2. Please drop the silly stuff, Caesar talking about salad is not funny, its annoying. The graphics should also be more flavorful, the Civ4 graphics feel a bit cartoony. Please take the game seriously, at least somewhat.
    3. More small stuff going on. The random events are nice, build on that to make every little detail have importance. Like how you can get slave revolts with the slavery civic, every choice should have small consequences like that.

    And more, but basically put a lot of focus on the feel and flavor of the game. Be very clear about what you want to present. If you make the leaders cartoony, consider if that is really what you want to be doing, and if it is, then go all the way (but please don't!).
     
  18. RedRalph

    RedRalph Deity

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    Formless has a point. The main changes I'd like to see are modifications of existing things, or fairly small new ones. The game is built on brilliant ideas, it extremely well constructed, I would imagine C5 would be fine tuning of the basic game, with new graphics, and some new features rather than a re-working of the entire concept
     
  19. Devil Inside

    Devil Inside Chieftain

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    AI....intelligently automated workers, so the computer doesnt have their cultural borders FILLED with a bunch of useless roads, and the player doesnt need to micromanage their workers.
     
  20. sabo

    sabo My Ancestors were Vikings

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    I think Firaxis only gave us 2 civ games IIRC, civ III and IV, I thought Microprose gave us the first two.
     

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