What do you miss about/from previous CIV games?

Colonies
Vassal states
That wonderful feeling in civ3 when you got à great scientist
Multiple leaders per civ
 
i forgot one of the most important ones; being able to download a patch or update in way less than 5 hours and apply it. other than that steam and civ v work. finding mods i want to try seems a bit harder in steam as i have pages to wade through
 
When a city would defect and flip to another Civ who that much more culture.
 
When a city would defect and flip to another Civ who that much more culture.
That can happen in BnW. Slightly different mechanism, but bottom line is the same: Neglect cultural game, and cities can potentially shift allegance.
 
I missed city distance maintenance. It made the civ expansion clean and logical. Get too far away? Well looks like you're gonna have to pay for all that shipping.
 
The leaders outfits changing with era progression is what I miss the most... Such a small graphical touch, but immersion-wise it made all the difference in the world.
 
Number one for me would have to be map trading. Utterly ridiculous that two civs can't give each other maps.

I miss Civ IV's city maintenance setup- where each city has a high initial gold maintenance cost, but buildings have no upkeep. That was a great change from the previous Civ games that made the most sense for limiting city spamming. The current "global happiness" mechanic just doesn't cut it- as soon as I start founding more than four cities I fall dreadfully behind in every category, even with a healthy +10 :) .

I miss the way units moved and fought from Civs I-IV. The one unit-per-tile works excellent in a map that represents one battlefield, such as from World War I or the Civil War. But it fails when we move from a battlefield representation to a worldwide stage.
 
strange thing happened...i thought after the post in thread i would play civ iv just to experience all the things i think were better in or missing from civ v. and i didnt have any fun ? its just not as fun somehow as civ v
i dont know how that happened

I had this when introducing my sister to civ (4) a few months ago. I chose 4 because its a bit cartoony in graphics and not too serious looking so it wouldn't intimidate her. (She's used to might and magic). At the end, the hex grid and 1upt make a huge difference in fun I think, and a game kill in in civ4 is the stack of death.

anyway, things I want back:

-vassals (also to be applicable to CS)
-pollution
-global warming
-civics (although social policies, something which you choose and is not changable is -also nice, a combo would be cool)
-civil wars and civs breaking apart to form new civs.
-colonies
-leaders changing outfits with time
-palace/thrown room type thing
-map trading (I understand why its not there, as you would figure out the world map long before it happened IRL, but it should be possible by the renaissance era)
- barb cities (as well as camps)
- random events
- diplomatic network map
- wonder movies
- winner or looser movie (winning now is SO anticlimatic. I'm in the middle of something and BAM the end screen. Sometimes I don't even know what triggered it.)
 
Random Events, Global Warming, and Barbarian empires. The days where I explore part of the old world only to find it overrun with barbarians and several wiped out AI civs. I missed that.

Barbarians being a genuine threat.
 
Ah yes, random events! And wasn't it so that some random events had a percentage of happening and that percentage was altered by certain buildings/choices? Hospitals would make it less likely for a plague to hit your lands, etc?
 
Ah yes, random events! And wasn't it so that some random events had a percentage of happening and that percentage was altered by certain buildings/choices? Hospitals would make it less likely for a plague to hit your lands, etc?

yup that was the case. full list of random events here: http://forums.civfanatics.com/showthread.php?t=236727

I thought it was also cool how forests could grow in civ 4. it was so cute hearing that growing sound too. like IRL, resources should dry up and be discovered while periodically.
 
Move Palace to another city.
Polity. Social policies aren't enough. Ideologies are good. But I miss communism, ecologic, republic...
My favorite unit, ever, was this green atomic bomb that raze a city and return map to nature. Really fun to use.
 
That was in Civ: Call to Power I believe ("Forestier" in French, don't know the English name as I didn't really speak English back then). I remember finding it insanely powerful, and I don't think the main series can do that stuff as they generally stick to "reality", not delving into hypothetical future techs/units as Call to Power (although i guess we have Nuclear Fusion and the GDR, so maybe ?).
 
Did not know that.
Ok, just to elaborate, if you and others with same ideology get your tourism dominance over another civ with a different ideology very high, they'll get revolutionary wave, which means citizens are very angry with ideology and want to switch. If furthermore their happiness goes into negative 10 or lower (I think that's the limit, or is it negative 20?) - anyway, if they get a lot of unhappiness, cities will start to change to nearest civ with the desired ideology. Doesn't happen too often because AI seems to still get healthy benefits to happiness on higher levels, however.


About random events, yeah I also miss those. I know that some people - arguably for good reasons - disliked events like "your armada got lost in a hurricane, so all your ships die", but I miss the smaller events like "you find diamonds in your mine" (regular hills gets gems resource) or "the walls of city X have become a religious gathering point" (walls get some benefit like GPT) or "city X has become renowned for its racing horses" (gives additional yields from horse tiles near city X). Small things like this that were fun and unpredicted.
 
See my post just above yours for a bit more elaboration. If you want the full dtails, I'm sure someone can point you to a thread that gives this.
 
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