I think it is ridiculous that a warrior upgraded to a legion is cheaper than building a legion.
What about axe-men-unit that is between warrior and legion(swordsmen), so it would need two upgrades( two turns). Or that you cannot build any warriors but only more expensive axe-men after you researched iron working.
Because you benefit twice: first your building time is shorter, so you build faster, and the cost are lower so you save money.
I wish a city with walls cannot be conquered by archers and a single warrior/scout. Traderoutes should give you more money or cultural/research benefits or there should be another way that improving your emipre is way better than fighting.
At the moment ciV is just for warmongers. It is really paradox that on low levels the AI stacks troups and gets bancrupt and on deity, AI builds wonders and is quite easily conquered. Maybe horsemen should be able to move through archers on open terrain damaging/killing them to counter a maroding archers army.
There should be an option: warmongering like raging barbs. So all players wih more peaceful intentions can build an empire while all warmongers can go on conquering.
And obviously deity on pangea is easier than on continents, as on continents AI has the time to outtech you and become really dangerous. So there is also balance needed.
What about axe-men-unit that is between warrior and legion(swordsmen), so it would need two upgrades( two turns). Or that you cannot build any warriors but only more expensive axe-men after you researched iron working.
Because you benefit twice: first your building time is shorter, so you build faster, and the cost are lower so you save money.
I wish a city with walls cannot be conquered by archers and a single warrior/scout. Traderoutes should give you more money or cultural/research benefits or there should be another way that improving your emipre is way better than fighting.
At the moment ciV is just for warmongers. It is really paradox that on low levels the AI stacks troups and gets bancrupt and on deity, AI builds wonders and is quite easily conquered. Maybe horsemen should be able to move through archers on open terrain damaging/killing them to counter a maroding archers army.
There should be an option: warmongering like raging barbs. So all players wih more peaceful intentions can build an empire while all warmongers can go on conquering.
And obviously deity on pangea is easier than on continents, as on continents AI has the time to outtech you and become really dangerous. So there is also balance needed.