What do you think is the weakest part of your game.

Micro when it counts, and mounted units. Except for jumbos, I fail to see the point in mounted units. Yeah, they move 2 squares, great, that just means they waste a move every turn because they need to stay with my siege and CR troops anyway.
 
1. I get extreme tunnel vision during war, and can't be bothered with any kind of micro. Any decision not involving the troops gets handled with very little thought process - "Just click something and get back to the fighting".

2. I almost always use "middle-finger diplomacy" instead of putting any real thought into a coherent diplo strategy.

3. Lack of attention to infrastructure planning. For example, I almost never build the Globe Theatre (and therefore rarely use drafting because I haven't set it up properly by researching Drama, building theatres, etc). Another is forgetting to get a 6th university or bank built to enable Oxford or Wall Street, and therefore delaying a powerful National Wonder while I build the last bank or uni in a weak :hammers: city. I also don't put enough thought into planning National Wonders in advance, relying on short-term "feel" for where they should go and regretting it in the late game.

4. Being too "isolationist" with monopoly techs that I've researched.

5. Forgetting/ignoring resource trades for too long, and therefore missing a chance to grab good ones early.
 
I think Skallagrimson put it best for me. Playing one more turn
because I want to see what happens with my plan when I should stop and think and see what the AI has been up to or the city manager.
 
Micro when it counts, and mounted units. Except for jumbos, I fail to see the point in mounted units. Yeah, they move 2 squares, great, that just means they waste a move every turn because they need to stay with my siege and CR troops anyway.

Build more spies and cause revolts, and/or use a mounted stack to handle the 20%/40% defense cities out in the middle of nowhere that the AI's like to build. Use flanking -- let your mounted be your siege.
 
I fail to see the point in mounted units. Yeah, they move 2 squares, great, that just means they waste a move every turn because they need to stay with my siege and CR troops anyway.
You have identified your weakness propely ;)
 
Late game warfare. I tend to use the "build 100 tanks and roll" technique. I suck with Air Warfare, and I really dont use Naval-Air units very well considering my favored map types.
 
Same here...

I go into some kind of trance-like state. I do a lot of things that I can say my reasoning for later, but I never actually thought it out while playing. I have to actively look at games and correct after the fact, since I often don't realize what I'm actually doing while playing. This tendency is both a weakness and a strength though, IMO. It lends to performing poorly, yes, but the game spam leads to fast improvement...
 
Interesting thread.

My main weaknesses are city specialization, drafting, and using spies. I'll have my commerce cities working cottages and building multipliers, and I'll have my hammer cities building units, and I'll have a few cities that have enough food resources to run multiple specialists, but I'll often catch myself building rifles and cavalry without having a heroic epic built; doh! I almost never build globe, and it's one of the most powerful wonders in the game, but the city advisor will pop up and suggest a theater, and I'll just be like "psssh... I don't need a theater, that's stupid." Hermitage, almost never build that. Ironworks I only build if I'm going to build a spaceship. West point, too expensive, almost never build it. Moai sucks, I hate working water tiles. I usually finish before wall street gets built, so really I think the only national wonder I build on a regular basis is oxford.

Drafting; I think I avoid drafting because I hate turning my research down and free speech or bureacracy are such tech beasts.

Spies; I love state property and find myself grabbing that great spy and realizing that I haven't built a regular spy yet. I figure, if the ai wants to poison my water, whatever, go ahead and waste your eps. I'd rather have the passive effects and be able to know what people are researching.
 
I go into some kind of trance-like state. I do a lot of things that I can say my reasoning for later, but I never actually thought it out while playing. I have to actively look at games and correct after the fact, since I often don't realize what I'm actually doing while playing. This tendency is both a weakness and a strength though, IMO. It lends to performing poorly, yes, but the game spam leads to fast improvement...

That's the problem. I play some few hours and then I like wake up and think 'why am I doing this?'. It's rather pointless from my gaming-for-fun point of view, and I have other stuff I could do. Playing with a friend helps with this.
I do love Civ when I'm thinking since it kinda stimulates the kinds of thinking and logic I don't normally encounter in life, its just the mechanic click-fests that I hate.
 
Hi

1) City placement, NO clue about how to do that right. I always end up looking later and seeing them and thinking sheesh if that one was just ONE tile over this way or that way it would have been a AWESOME city. Most times mine are either too close or to far appart. And in games like NC or LHC when I look at other players maps I NEVER end up picking same city sites as most of the others :/.

2) micromanaging tiles in a city. I always read wlak throughs like in sis's alc games where they say things like "I worked this tile until this thing was built then as soon as it was finished I worked this tile" I hardly ever do anything like that.

2) tech pathing --I read people saying things like "I needed this tech A so I reasearched tech B first to lower the beakers needed for A" NO clue what techs lower beakers for what.

3) economies -- NEVER done a CE or SE economy. I just do what I do and if nebody asks just says "uhm it's a.. it's a ummm 'hybrid' yeah thats what it is" :p

4) tech trading--really no clue as to what is good trade or bad trade. I cant ever really tech broker. Half the time even when I TRY they wont trade what I want grrr.

5) Diplomacy I hardly ever TRY to get AI to friendly. NOO Idea how to use vassals. HATE giving in to demands and 9/10 just refuse on principle. Especially if it an AI that been annoying me EVEN if it was in another games. Like I will think hay Vicky backstabbed me last game so NOOO way I am helping her this game. In fact depending on how bad they tciked me off sometimes the next game they show up in all of sudden PRIORITY of game is to make sure they die hehe.

And as for "diplomatic" wins. My idea of diplomatic win is bullying 5 vassals to vote for me so I can win. It is RARE (in fact I can think of only ONE game)where I win by another AI's who voted for me just cuz they were friendlier with me than with the other candidate.

6) waring: early game. late game, cross continental, naval war air wars ALL wars are a pain for me.

7)promoting units Im never good at picking promotions and HATE having units running round with that blue glow so I NEVER save promotions I just promote em as soon as they level just to get rid of it instead of saving them. My idea of "planning" promotions is like saying "ok we in gunpowder age and the tuffest ai's all have it so now all units gets pinch if they can" or "ok bw out now so a cpl of axes get combat then shock, a cpl spears will go up combat then formation EVERYTHING else get CR"

8) using units I kill off units waaaaaay to much. Some early wars I COUNT on half my army dying figuring ok I will be in negative while they marching over BUT once they take the capitol and pillage the rinky dink cities between gold from that and fact that at least half will end up daying I will end up MAKING gold by end of it. And you definitely do NOT want to end up in the siege core I would say LITERALLY 90% of my dead are siege units.

But THEN after awhile it ends up being opposite. SOme games there are a few units that been with me since they were axemen and now they are rifles or infantry or whatever. THOSE guys I get attactched to and try to protect them and never let them attack UNLESS I am sure they have good odds at not dying.

9)City managemnt. I like BIG PRETTY cities so I end up building LOTS of buildings in all my cities if I can :) and sometimes I will even postpone wars cause I cant build units now until after cities with bad health builds a grocer so the yucky faces go away and they can grow again or until all the big cities build jails so I they wont go into ww so fast THEN they can start building units again.

10) wonderchasing I LIKE the big shinies and get pouty when I cant get em. In fact cept for backstabbing me QUICKEST way an AI can move to top of the die list is to beat me to a wonder I want ESPECIALLY if I am already working on it but they build it first grrr.

And though I like em I hardly ever use em strateggically like unless making sure pottery all done before Oracle is finished so I can get MC counts I have NEVER done a "slingshot" of anything :/.

11) Teching it takes a LONG time to get beakers up to where I like em and for looong parts of game even in games I am doing good in I almost ALWAYS end up behind and have to catch up. It is VERY rare game where I am "most advanced" from start to finish

12)coorporations other than trying to always get Sushi and mining I never use em. I dont even know what techs open up the others.

13) hammers not that it hard for me to get em usually it just the opposite I focus waaaaay to much on hammers. Every guide pretty much talks about maximizing empire commerce or gold or beakers so I KNOW hammers hsould be lower priority. But it goes back to where I said I LIKE big pretty cities and to be big and pretty they HAVE to be able to build stuff. So even when I TRY to make a cottage city or heavy food city I end u moving it over to little less idae spot where it may lose a few flat tiles to get some mines or plains forest or SOMETHING so it can build stuff.

14) Paying attention: You DONT wanna know how MANY times I have build 'mids or teched monarchy or something and then several turns later "oops I forgot to switch out of despotism" or noticing a city I put on "wealth" at some point and then just left it there. That one reason I NEVER auto workers or automate ANYTHING if I can help it just cuz I KNOW I will end up forgetting about em. I mean even with taht pretty much ALL my games then get to modern era end with a cpl of poor caravals still sailing around on auto explore going "is she EVER gonna call us home the map was all explored AGES ago??"

And that JUST the SHORT list of things I need to get better on hehe :p. There are TONS of other things I need to get better at and I am sure TONS of other things I just dont realize I am doing bad just cuz I dont know enough about game yet to realize I am doing wrong :/.

Kaytie
 
Drafting? I need to try that sometime.

Otherwise, it varies. Some games, my cities specialize so well that I feel that I played a "perfect" game. Other games, especially if I'm missing that military pump city, I basically won't build units, and when my neighbour who has about half my cities declares war on me, I'm totally sunk. I mean, why should I build an axe in 2 turns when I can go for the oracle in 8 turns?

My main other one is espionage. I've even played a couple games with no espionage ticked, just because I've been pissed off about people poisoning my water, and my spies not able to do anything against them. Or I'd have cases where I'd forget to tweak my sliders early, so my 4 EP early game go against the same foes, so I end up with 0 against my neighbour and like 100 against other people on another island. Even just deciding who to focus on. Do I put more against my friendly neighbour, or do I put them against someone who I'll go attack? Do I split them up, or focus them? Just stuff I need to iron out.
 
Follow-through. I succumb to the bore around 1AD in the average game.
 
Late game waring
 
7)promoting units Im never good at picking promotions and HATE having units running round with that blue glow so I NEVER save promotions I just promote em as soon as they level just to get rid of it instead of saving them. My idea of "planning" promotions is like saying "ok we in gunpowder age and the tuffest ai's all have it so now all units gets pinch if they can" or "ok bw out now so a cpl of axes get combat then shock, a cpl spears will go up combat then formation EVERYTHING else get CR"

:lol:I REALLY HATE THAT BLUE GLOW, and usually think of promotions like that, oh did I say I HATE THAT BLUE GLOW?
 
I said "all the above" and I pretty much meant it, but I'm getting some really good tips just from reading other people's responses to the question. :)
 
The more I read this board the more I know I suck. I'm a prince player and I do not think there is anything I do great. My biggest weakness is playing the map. I seem to have the same strats in 75% of my game that always amounts to a domination victory that takes way too long. I'm kind of a coward too...I calculate risk very conservatively.

Good thread op. Also thanks Kaytie I have most if not all of those issues as well and got a good laugh out of that post.
 
There are many things I'm hilariously bad at.

1.) Modern age warfare. My games are usually decided earlier... I know how to lead a lightning campaign to do a little jig on the smoldering ruins of the UN or a culture city but that's about it.

2.) Lightbulbing. I hate it and rarely do so unless I'm with my back to a wall... and occasionally remember that I could have equalised considerably earlier.

3.) Pushing for victory. I tend to err on the side of caution and inflate my economy as if I was compensating for something. Shiny wonders, additional cities, infrastructure, corporations... sometimes things would have gone a lot quicker had I focused on winning rather than playing with myself.

4.) Too much or too little focus. All too often I don't have a plan and simply look for opportunities. At others I'm trying to force through a predetermined strategy and get a bit of tunnel vision.
I'm sure something in between would be better...
 
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