Izipo
Hardcore casual gamer
What I want is enough time to be able to play it... 
Oblivion and Fallout III are still sitting on my desk, still wrapped.

Oblivion and Fallout III are still sitting on my desk, still wrapped.
The earlier Fallouts had a pretty good branching quest system though, didn't they? Haven't really gotten into Oblivion, so I can't judge, but a well-integrated, well-consequenced story like Fallout's 1 & 2 would be good. Anything resembling a Kill 10 Foozles and return, should be not included except as an easter egg.
how about fully destructible terrain? i want to sculpt mountains with magic!
Not possible.
Bethesda has said they never plan to do this (in the forseeable future) due to how big TES games are. Imagine having a gigantic gameworld full of destructible terrain.
Can you hear your CPU crying?
I've got a 3.1GHz CPU and it's crying just at the thought.
Hire Taleworlds (Mount and Blade) to design the combat system.
I always felt like Mount and Blades combat system was to unresponsive, it seemed like there was always a clutzy delay on sword swings and stuff.
We all know Bethesda's working on a fifth Elder Scrolls title (and apparently may have even been working on it alongside Fallout 3), but what is it you would like to see in the game?
My personal wishlist:
-Varied architecture/mixed cultures, like in Morrowind. I want towns to look entirely different from each other. It's also nice seeing the races act relatively different, or have different factions within the races.
-10+ factions again. Morrowind had like what, 12? 2 religious factions, 3 houses, 3 vampire clans, Mage's, Thieve's, Fighter's, and Morag Tong? Whereas Oblivion had... Fighters, Mages, Thieves, Dark Brotherhood, and Arena.
-More skills. I miss spears, unarmored, having the blunt weapons split up, etc.
-Drop the leveled list set up, at least for monsters/enemies. It's really annoying when you're at a high level to end up fighting things that -shouldn't- be powerful, but are. At least add in more creatures. (Just please don't bring back spiders.)
-More armor. Also, how about not having the styles dictate the strength of the armor? I hate having to wear glass armor if I go light armor or daedric armor when I go heavy armor. Daedric makes me feel like I'm playing an evil character, and glass armor makes me feel like I need to throw Gwen Stacy off a bridge.
-Skill balancing. Do not make swords the best weapons. Do not make one armor type more powerful than the other (light armor at 100 in Oblivion is better than heavy armor at 100 in Oblivion.)
-Maybe instead of just setting it in one region, it could be set in a few. If the next game -is- TES: Skyrim, then the game could feature the lands the nords have taken over. It'd be nice to someday have a game that encompasses all of Tamriel as we know it.
-I want Bethesda to spend money on voice actors. Enough to get multiple VA's for each race. If they won't, then let's go back to Morrowind style dialogue. I hate having everyone sound exactly alike.
-Drop the tutorial from the start of the game. Morrowind had the best new game setup. Come to the world on a boat, fill out some paperwork, and go on your way. A small reference is made to the main quest, that is all.
all good suggestions. i would add that i would like an improved combat system including:
-horseback combat
-special attacks (i.e. not just slash-slash-slash)
-using shield offensively
-decapitation
-maybe some kind of critical hit system? it would have to be well done though.
oh and also, please stop the character from being able to get higher than say 50% reflect damage/resist magic etc. it was way too overpowered. oh and make invisibility really expensive to use.
- Much better dialogue than in Oblivion
- Make races more distinct
- No level scaling
- Level up system that doesn't suck. Playing with 4 filler majors is bs
- Much better weapons system. Marksman and hand-to-hand were completely useless. Oh and axes aren't blunt weapons
- Fort ruins that are actually worth exploring
Get rid of the annoying diolougue system, and make the game more dynamic in general. Ive always thought it would be neat if when the game started, major things like towns are always in the same place, but all of the dungeons and forts are randomly placed at set points.
Radiant AI should have a more varied schedule than: Wake up, walk around house, walk around town, go to tavern, go home.
The most important thing for me is the character development. There were several things in Fallout 3 which I hope they don't take on thinking "oh Fallout 3 was popular let's translate these things into TES5". For example:
1. I want my skills to go up when I use them, not when I level up and dump 15 skill points into whatever I please.
how about fully destructible terrain? i want to sculpt mountains with magic!
I guess that's one of the great RPG gameplay debates. Non-leveled enemies, then some become too easy, almost forcing you to move on. Then again, leveled enemies wouldn't seem that realistic (gain 1 level too many, and those enemies wind up killing off everyone in open villages!) Maybe when there's more regions (a full game like TES1:Arena) they could. But, then you'd have one one region with powerful dragons, and villagers wearing glass armor or their equivalent.
Isn't the master skill level for weapons like a critical hit? They're a little tricky to do sometimes, but it's a more powerful attack.
Economy:....
- Less annoying Oblivion Gates or the equivalent. There were maybe 3 types of them, and it gets old fast.
- A game where more than 5% actually has to do with the storyline. The main story in TES4 was quite short, and kind of anti-climatic.
- Do a little more than the old cliched "fetch-quests".
- A "good/evil" system like in Might & Magic 7. So, if you're in the Fighter's Guild, and Mage's Guild, there will be consequences (harder to join the opposite faction, or you are removed once word spreads) for joining the Dark Brotherhood or Necromencer's Guild. Each guild will have it's own counterpart. Like in M&M7, you could have some "final guild" (once you're a member of all guilds - maybe grandmaster) that you can only join if you're "100% good" or "100% evil" (haven't switched guilds or done backstabbing of guild members, etc.).
- Remove the "jedi mind powers" of NPCs, or, the "spread the word" system. If you commit a crime in Anvil, it should take quite a while before word spreads to Cheydinhal on the other side of the country. Rumors could spread, too. Let's say you're a famous Fighter's Guild member. Then, you join the Dark Brotherhood, and someone sees you perform some act. They could start spreading the word. Those that read the "Black Horse Courier" would hear about it quicker.
I think there should be more weopon specific skills, and choosing a class gives you a boost to that skil gain or something, but not outrite weopon specialization.