RedRalph
Deity
- Joined
- Jun 12, 2007
- Messages
- 20,708
On your warfare ideas,
Morale - could you elaborate on how it might work?
Surrenders/POWs - surrenders probably not a good idea. What are you suggesting exactly?
quality of army dependent on military funding, availibility of amounts of oil, etc - I prefer civ units to all be the same. Sometimes simpler is better. By that logic, I'd almost be against promotions too, which is almost true I guess.
Ranks. Assign certains amounts of soldiers to gereral, private, etc, giving an army cohesion points, numbers strength, etc - too complicated.
Supply lines, but simplified. Early game, a supply caravan, late game, airlifts, etc... just to keep it real - As long as it's kept simple, sounds like it could work.
Various new units, guerilla warfare, terrorism, resistance movements - Personally I don't want to see terrorism in Civ games. guerilla warfare is a bit lacking in Civ4.
Foreign military bases - I think this'd be a very nice idea, depending on how you intend to implement it.
War not simply about capturing cities, but land and resources. Occupying squares should be an objective, which can be kept after the war ends, simply capturing cities is only one aspect of warfare, and always has been. - Last but not least!I couldn't agree more on this one. Like my dislike of Civ4 borders, I'm growing bored of Civ's capture-all-the-cities type gameplay. While there are a lot of tactics for war in Civ4, the best long-term strategy is always the same - control as many cities as possible. Definitely some of the focus needs to be taken away from cities.
Morale - like the existing factors (strength, promotion etc), based on how many units your side has lost/killed in the war so far, amount spent on entertainment, length of war so far, etc.
I think surrenders should happen on a chance basis, pretty much the same way as retreat does now. Then the units are returned to your country, and can be used as bargaining chips.
Military bases, I've eleborated on another thread but cant find it now. Basically In order to extend the projection of your army, they would be more useful late game when you could airlift to them, they could be most useful when situated on a border or a coastline. you would pay a maintanence fee for them, they could be a way of improving relations with a country, or a contentious issue if relations deteriorate afterwards.
Thanks for the deeback. Have to say though, for me the quantifiable resources and extended trade of goods as well as raw materials would really improve the game. All warfare happens in the context of trade and economic relations, I think it'd be great if the game could reflect this.