Sorry, like vanilla civ. It doesn't have much expansion, and has a lot of exploration and hunting.
Still on my first C2C game, just about reaching the end of Prehistoric I think (am at work right now, but i think my game's almost at 17,500BC or something - boy those years do fly fast! it was just 60,000BC yesterday...) I think that sums it up pretty well. Rolled an archipelago island map, and on my tiny island continent I was pretty much just sitting there sending my hunters around on an infinite coastal tour loop, flushing out animals from the fog of war.
I like all the new stuff, it's amazing -
thank you C2C team!
- but I have to say it helped that I spent time reading a bunch of threads here the past week before actually playing (was waiting for v29). Otherwise I wouldn't have known about crime and pollution. Heck, I actually only heard about them, had to poke around the city interface to find them.
Seems my neighbour civs aren't doing well at all, but I think that's entirely my fault - Settler difficulty, everyone basically marooned on their own tiny landmass. I suppose I should reroll a map with less ocean (but I like water in my maps

) so that we get a chance to trade with each other instead of just imploding, I guess. Think I'll quit that game and start anew when I get home today.
I'm mostly a peaceful builder type player, raging barbarians + barbarian world + barbarian civs + barbarian generals, it's interesting to watch new civs rise and old ones fall. I tend to stay neutral and keep other civs away (no open borders at all) until my initial cities have matured past their growing pains, but even then I stay out of conflict if possible until I'm finally dragged into it (usually by being forced to pick sides...).