Event Ideas:
-Yellow Turban Rebels pillage the countryside (You can choose to rebuild an improvement with some $, pursue the yellow turbans and get experience for one of your units, but suffer the loss of the improvement, or do nothing)
-The city defenders are starved out (can occasionally occur after pillaging a farm square or few): Enemy City defenders do not recover health for 3 turns and may lose health.
-Literati flee another war and join your homeland (can choose to expel the literati and get +1 happiness or choose to accept them into your kingdom, in which case you get -1 happiness and +25% culture per turn in that city)
-A fanatical mystic undermines your authority (Accept his beliefs, which gives you +1 happiness in all cities, but 1 turn of anarchy or Execute the deceiver! which gives -1 happiness in some cities, but no anarchy)
-The enemy has burnt your supplies (up to 3 units have their unit strength docked by half)
-Resettled barbarians grow in number (+1 population, but part of the territory becomes 20% barbarian)
-Heavy torrents impede your army's advance (Advance more cautiously: All units on a square are unable to move for a turn, but fortify their position. Proceed forward: Lose a random unit)