Craig_Sutter
Deity
As the question says, I need to detect if a city was the original capital of a civilization upon conquest. Just want it to fire for the only the original capital, not the current capital (for instance, the original capital has already been captured).
GameEvents.CityCaptureComplete.Add(oldPlayerID, bCapital, iX, iY, newPlayerID, bConquest)
has a boolean for capital, however, I strongly suspect that this would be for the current capital of the old player, not the original capital.
Could not find anything in the wiki... figure there must be something, as the game detects original capitals for domination victory determination.
GameEvents.CityCaptureComplete.Add(oldPlayerID, bCapital, iX, iY, newPlayerID, bConquest)
has a boolean for capital, however, I strongly suspect that this would be for the current capital of the old player, not the original capital.
Could not find anything in the wiki... figure there must be something, as the game detects original capitals for domination victory determination.