Tigernose
Chieftain
There are two things, closely linked, that I want to see taking place in Civilization V.
1) More realism
2) More interactivity
Let me expand on this.
When I play Civilization 4, I don't really feel like I'm actually controlling an empire in the world. It feels like... a board game. The look and feel doesn't convince me. This has nothing to do with gameplay, but whenever I play I never consider I'm on Earth, it looks to cartoonish and unrealistic.
Now there may be many factors that influence this. Looking at Civ 5 screenshots, I see great realism with the graphics. When I look at it, it looks like Earth. There are detailed lakes, every hex has different graphics. Essentially, everything isn't a clone. The mountains are different.
As I'm writing this, I realise it's organic that is the missing factor in IV. It just isn't organic enough. Maybe the camera angle is a factor of this. The way you look at the map is like sitting down and playing a board game. It feels flat and has too little depth.
Maybe a fullerene as a map would aid this problem. If you could view the map at any angle (a little like Google Earth) and go over the poles, it may feel more organic.
I've read you need pentagons to make a fullerene (sphere) with hexagons, so maybe place these 12 pentagons as insignificant areas. I'm thinking the poles, mountains or just in the middle of the ocean.
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My next issue is Interactivity and this closely links to the realism and lack of an organic feel issue. I'm focusing less on maps this time, less on visuals, more on gameplay and how you play the game.
When I'm playing, I don't especially feel like I'm controlling an empire. I never consider that. It's never in the top of my thoughts that is this the German Empire taking over the world. Games like Warcraft III and Starcraft make me feel this way.
When I'm researching Internet, it doesn't feel like there's internet in my empire.
There is one little thing they could add that could make this game so much more fun to look at and play.
V should let you grasp your civilization by your hand so you can experience it. So if you've researched Alphabet, maybe pick from a pre-set alphabet collection (maybe make your own, although this is something I'd like to see that will not happen fr many obvious reasons) and then when playing you can see your alphabet in texts and messages scattered around the screen. Like the interface may include words in an alphabet you've researched just in the background.
Make it feel like it's your own.
When you research computers... maybe show people using computers, maybe show your leader with a computer, eh? I'm tossing loose ideas, but I'm giving a concept out.
Or there could be some kind of 'Civ View' where you could see animations of your people in their homes. This could be with the Domestic Advisor, or just a button. When you click on it, it shows animations of people using computers, or writing something in your alphabet, or maybe showing them cheering when the city has a happy majority.
Like the 'We love the Prime Minister Day' is followed by an animation of people in the city releasing fireworks and celebrating. Little touches that remind you that you are controlling a civilization.
Who wouldn't like that? My ideas may be going too OTT and too much for some people to handle, but there could just be some scatterings of things that remind you that this is your empire.
When you're playing, the game feels robotic (just making my point again). I never get the sense my civilization has moved on when I research a new technology or build something new. All I see is some text, a picture, and a few factors that influence the game.
All I want to see from the interactivity part is that it immerses you into the game to a point when you convince yourself that this is your civilization and you can do whatever you want with it.
And those cutscenes after building a wonder are great, but I never get the sense it's mine. I just see Egypt when I see Pyramids while I'm playing as the Russians.
----
Another thing I want to dwell on is borders. Culture determining borders is unrealistic. In fact, borders are loose, unrealistic, and don't go well with the "civilization" way of game.
Maybe in the first two eras, culture should predominantly determine borders while military and power are smaller aspects. Then going up the eras, military, wealth and power take a greater role. This would make it more realistic.
What else isn't realistic is the blank spaces you see on the map between empires and cities that you see that haven't been claimed yet. By 1970 in the real world, every inch of land was claimed by a nation one way or other. I'm in 2030 in CiV 4, and yet the New World has land that isn't conquered, and I have got huge spaces inbetween my cities that anyone could build a city in.
So this is my solution. How about when you make your second city, each city have their strong borders, but they are connected by secondary borders. This means the land between your two cities is part of your empire, but only loosely. That means that any civilization can walk through it without Open Borders and you can only build basic improvements on it. This land cannot be manipulated as much as your primary land, but at least it makes it so people can't isolate your cities. Cities are all over the place in IV, and if you look at any historical map, there is never a unclaimed piece of land between two cities of the same nation.
And then, after time, the secondary land becomes stronger and eventually becomes primary land.
----
How about that?
If it is tl;dr, then should I split it up into posts? Just tell me and I will. Also, I have more to talk about on land. So what do you think about my ideas???
1) More realism
2) More interactivity
Let me expand on this.
When I play Civilization 4, I don't really feel like I'm actually controlling an empire in the world. It feels like... a board game. The look and feel doesn't convince me. This has nothing to do with gameplay, but whenever I play I never consider I'm on Earth, it looks to cartoonish and unrealistic.
Now there may be many factors that influence this. Looking at Civ 5 screenshots, I see great realism with the graphics. When I look at it, it looks like Earth. There are detailed lakes, every hex has different graphics. Essentially, everything isn't a clone. The mountains are different.
As I'm writing this, I realise it's organic that is the missing factor in IV. It just isn't organic enough. Maybe the camera angle is a factor of this. The way you look at the map is like sitting down and playing a board game. It feels flat and has too little depth.
Maybe a fullerene as a map would aid this problem. If you could view the map at any angle (a little like Google Earth) and go over the poles, it may feel more organic.
I've read you need pentagons to make a fullerene (sphere) with hexagons, so maybe place these 12 pentagons as insignificant areas. I'm thinking the poles, mountains or just in the middle of the ocean.
-----
My next issue is Interactivity and this closely links to the realism and lack of an organic feel issue. I'm focusing less on maps this time, less on visuals, more on gameplay and how you play the game.
When I'm playing, I don't especially feel like I'm controlling an empire. I never consider that. It's never in the top of my thoughts that is this the German Empire taking over the world. Games like Warcraft III and Starcraft make me feel this way.
When I'm researching Internet, it doesn't feel like there's internet in my empire.
There is one little thing they could add that could make this game so much more fun to look at and play.
V should let you grasp your civilization by your hand so you can experience it. So if you've researched Alphabet, maybe pick from a pre-set alphabet collection (maybe make your own, although this is something I'd like to see that will not happen fr many obvious reasons) and then when playing you can see your alphabet in texts and messages scattered around the screen. Like the interface may include words in an alphabet you've researched just in the background.
Make it feel like it's your own.
When you research computers... maybe show people using computers, maybe show your leader with a computer, eh? I'm tossing loose ideas, but I'm giving a concept out.
Or there could be some kind of 'Civ View' where you could see animations of your people in their homes. This could be with the Domestic Advisor, or just a button. When you click on it, it shows animations of people using computers, or writing something in your alphabet, or maybe showing them cheering when the city has a happy majority.
Like the 'We love the Prime Minister Day' is followed by an animation of people in the city releasing fireworks and celebrating. Little touches that remind you that you are controlling a civilization.
Who wouldn't like that? My ideas may be going too OTT and too much for some people to handle, but there could just be some scatterings of things that remind you that this is your empire.
When you're playing, the game feels robotic (just making my point again). I never get the sense my civilization has moved on when I research a new technology or build something new. All I see is some text, a picture, and a few factors that influence the game.
All I want to see from the interactivity part is that it immerses you into the game to a point when you convince yourself that this is your civilization and you can do whatever you want with it.
And those cutscenes after building a wonder are great, but I never get the sense it's mine. I just see Egypt when I see Pyramids while I'm playing as the Russians.
----
Another thing I want to dwell on is borders. Culture determining borders is unrealistic. In fact, borders are loose, unrealistic, and don't go well with the "civilization" way of game.
Maybe in the first two eras, culture should predominantly determine borders while military and power are smaller aspects. Then going up the eras, military, wealth and power take a greater role. This would make it more realistic.
What else isn't realistic is the blank spaces you see on the map between empires and cities that you see that haven't been claimed yet. By 1970 in the real world, every inch of land was claimed by a nation one way or other. I'm in 2030 in CiV 4, and yet the New World has land that isn't conquered, and I have got huge spaces inbetween my cities that anyone could build a city in.
So this is my solution. How about when you make your second city, each city have their strong borders, but they are connected by secondary borders. This means the land between your two cities is part of your empire, but only loosely. That means that any civilization can walk through it without Open Borders and you can only build basic improvements on it. This land cannot be manipulated as much as your primary land, but at least it makes it so people can't isolate your cities. Cities are all over the place in IV, and if you look at any historical map, there is never a unclaimed piece of land between two cities of the same nation.
And then, after time, the secondary land becomes stronger and eventually becomes primary land.
----
How about that?
If it is tl;dr, then should I split it up into posts? Just tell me and I will. Also, I have more to talk about on land. So what do you think about my ideas???