That's a coincidence. Were you reading my other thread or not?
Which thread?
That's a coincidence. Were you reading my other thread or not?
Which thread?
Civ works because it is an automated board game that can, for many players, engage the player's imagination as to what is going on down there. Too much graphics detail will break the spell. So it's not so much what there is to see in the game, but how much there is to imagine.
Sid Meier, to drop the Heavy Name on your feet, said "Gameplay is a Psychological Experience. It's all in your head."
You can see this in the first few minutes his presentation at:
http://www.youtube.com/watch?v=bY7aRJE-oOY
Actually, I already mentioned Sid Meier's GDC keynote in a previous post of mine, and I understand what he is saying, but the game doesn't let you imagine anything.
Here's the thing. I can't imagine what's going on in my civilization if I'm not thinking I'm controlling a civilization. When I play, all I see is virtual counters as the units on a virtual board game as the map. There's nothing to remind me it's a civilization down there. Something like my aforementioned 'Civ View' would inspire you to imagine what's happening in your civilization, because you know there's a civilization beneath you and not a board game.
It's not too much graphics, but showing people happy when the city has a happy majority or celebrating in 'We Love the Despot day' puts the concept in the head there are people in your civilization and it's not just some lights on a screen resembling a board game.
It's like trying to fill in a hole by yourself, you've got nowhere to start. A little bit of animation that reminds you that there are people in your civilization can fill a little bit of that hole, and allow the rest of it for you to imagine!
Also, City View from Civ III was awesome. It was a way that showed you there's a city there and it's not just some image that makes up the city you see in IV.
Too long didn't read?
You can't imagine anything if there's nothing to imagine about. If you've got no sense that it's a civilization beneath you, and not just some board game then you've got nowhere to start from. Little animations of your people doing stuff, peforming actions that link with gameplay aspects can give you a start and reminds you there's a civilization. The rest goes on in your head!
It's these tiny aspects of the game that can aid the bigger aspects so much.
small realistic cool looking units instead of giant civ 4 like freaks
i mean if your gonna have m-units they should be small
Who thinks that they should bring back the single-person unit from Civ III?
If they're small, they'll look more organic, but too small would be hard to play with. Who thinks that they should bring back the single-person unit from Civ III?