What if Swazi flips?

What if Swazi flips?

  • Produce military units, no specialists

    Votes: 0 0.0%

  • Total voters
    18
  • Poll closed .

TimBentley

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Joined
Apr 26, 2004
Messages
2,898
Location
Troy, MI
If Swazi flips, what should be done with it?

Abandon immediately
Produce workers using specialists (which will eventually cause the city to be abandoned)
Produce military units using specialists (for disband purposes while allowing other cities to use its tiles)
Produce workers without using specialists (in essence a worker factory)
Produce military units without specialists (for disband purposes)
Treat it like a normal city (eg building improvements)
Other (please specify)
Abstain/I don't like the fact that TimBentley tried to limit the number of abstinations due to the publicity (or lack thereof) of the poll

Discussion can be found here.
 
Great narrative on this poll. The explanation of the Options really helped in my choosing. I believe the city can eventually be abandoned, but should produce a good amount of workers first. :thumbsup:
 
Abandon it after 50% of the citizens are our own.
 
Ooh, now that CT says it, that's a much better option for me. I want to get rid of the city quick, as it impedes on our cities. Don't take a rep hit though. Wait until half of the citizens are ours. (Hence my vote for Other like CT).
 
In fact, I believe I said that in the discussion. My option isn't even in this poll...
 
Chieftess said:
In fact, I believe I said that in the discussion. My option isn't even in this poll...
I believe we're both going for the same thing here CT. If I'm not mistaken, you and Ginger Ale should have voted the "Produce workers, no specialists" option. This would allow growth to produce Workers in the desired amount and then allow abandonment at the desired time.
 
I think producing workers might only give us our worker (not a Zulu one). Maybe a spear or two (or sword) until it gets enough pop points. (starve first, then build, then abandon).
 
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