I imagine the designers though that late game when your district repair cost is high then fix a few mines and off you go, but the 10:1 scaling cost of districts vs 4/5:1 of production is incorrect but it is the coastal cities that suffer most.
How long is the intent for repair of a district as opposed to the buildings within?
I just think the value is off, this thread sho was I am not alone and they now appear to have recognised the issue.
They wanted an example with a save and I have provided one, and it’s not even one of the horrible coastal ones when you lose everything tona hurricane and it says 126 turns to repair your harbour, or campus or IZ... and I have lost all 3 and all fishing boats are destroyed and all my production comes from the IZ and the Harbor. That is the real issue here, friggin storms total many coastal cities, much more than IRL.