acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,496
@Victoria Good question.
I think @ChocolateShake suggestion sounds best - it’s a neighbourhood. I’d even go further and say districts are like pseudo cities or extensions of the city itself.
So, just like a city: they take up one hex, they provide housing (although for most districts this requires a policy card), they usually have a population requirement (although unlike the city itself they don’t reduce pop when founded), you can put buildings in them, and they’re permanent (can’t be removed like an improvement).
The game also emphasises that districts are mini-cities or an extension of your city by encouraging you to build them adjacent to your city and other districts - via minor adjacencies[0], major adjacencies between certain district types (eg city centre and Harbour), and counter spy ranges etc. Indeed, you can see the “districts are an extension of the city” most clearly with aqueducts and canals, which quite literally “extend” the city centre (either to reach freshwater or to allow naval vessels to pass).
On repair costs, I think pillaging buildings and districts are treated differently because pillaging a district is closer to razing a city, and so should be harder to recover from.
In terms of gameplay, the late game repair costs are too high as are building costs for districts. FXS recognised late game building costs were too high when the gave Governors the ability to buy districts gold or faith, but they obviously missed how rising costs also impact repair costs.[1]
[0] You know, I don’t know why Wonders don’t give a minor adjacency like a district? That seems like such an obvious win in terms of increasing city density and district planning. Oh well.
[1] My suggestion? Just like some Governor promotions let you buy districts with gold or faith to get around late game district costs, there should be a Governor promotion (eg Liang and her “reinforced materials” promotion) that lets you rebuild districts with gold. That would let you recover more easily and would synergies better with disaster recovery emergencies (which give you gold, so it makes sense you can use gold to repair), but wouldn’t trivialise repairs because you’d need eg Liang, you’d need to promote her, and you’d need to move her around to do it which would take time if you had multiple effected cities.
I think @ChocolateShake suggestion sounds best - it’s a neighbourhood. I’d even go further and say districts are like pseudo cities or extensions of the city itself.
So, just like a city: they take up one hex, they provide housing (although for most districts this requires a policy card), they usually have a population requirement (although unlike the city itself they don’t reduce pop when founded), you can put buildings in them, and they’re permanent (can’t be removed like an improvement).
The game also emphasises that districts are mini-cities or an extension of your city by encouraging you to build them adjacent to your city and other districts - via minor adjacencies[0], major adjacencies between certain district types (eg city centre and Harbour), and counter spy ranges etc. Indeed, you can see the “districts are an extension of the city” most clearly with aqueducts and canals, which quite literally “extend” the city centre (either to reach freshwater or to allow naval vessels to pass).
On repair costs, I think pillaging buildings and districts are treated differently because pillaging a district is closer to razing a city, and so should be harder to recover from.
In terms of gameplay, the late game repair costs are too high as are building costs for districts. FXS recognised late game building costs were too high when the gave Governors the ability to buy districts gold or faith, but they obviously missed how rising costs also impact repair costs.[1]
[0] You know, I don’t know why Wonders don’t give a minor adjacency like a district? That seems like such an obvious win in terms of increasing city density and district planning. Oh well.
[1] My suggestion? Just like some Governor promotions let you buy districts with gold or faith to get around late game district costs, there should be a Governor promotion (eg Liang and her “reinforced materials” promotion) that lets you rebuild districts with gold. That would let you recover more easily and would synergies better with disaster recovery emergencies (which give you gold, so it makes sense you can use gold to repair), but wouldn’t trivialise repairs because you’d need eg Liang, you’d need to promote her, and you’d need to move her around to do it which would take time if you had multiple effected cities.
Last edited: