planetfall
Emperor
This may be pointless, but let's try anyway. Maybe firaxis gets some ideas from our discussion
First part is what is missing in civ6 that hurts your game play experience?
Not add new units and other features of the game, but the actual play experience. Such as hard to find XYZ, or turns are too slow, or too many steps to complete a task.
The second part is what is missing in civ6 that would make this a more enjoyable gaming experience?
I'll start with my takes on both:
FIRST
Game controls:
-- not able to zoom out to see world
-- items listed in city build queue that are not dimmed so you have to go to civopedia to find the missing prerquesite. Some function like technology tree selection color highlights for availability clue, would be fantastic.
-- zoom out get stuck and have to move around map to get some function back. Particullarly at end of turn
Game graphics:
-- city name labels cover too much of map and toggle mini size/regular size not available
-- resources too hard to quickly locate. Should be able to find for those without 20/20 vision
-- enhancements not clear: difficult to see at a glance if tile has any active improvements
-- sliding fog of war/unexplored fog map leaving are too slow.
-- non active units are too hard to locate without mouse over
SECOND
The developer/designed assumes we just want to play a vanilla game. But once play in godlike mode, it opens up so much more. A boring game can become exciting with just a few: what if we changed the way the game plays?
Why should easy mods only be available to techperts? If I were designing and marketing, I would have a $10 addon that would allow multiple toggles of effect changes.
Here are some of the changes that are fun to play and experiment with:
-- change prerequisites of XYZ
-- change costs of XYZ
-- change yields: money, power, food, culture, etc of XYZ.
It should be simple to add a drop down check list/number box in allowing changing of game play values with of course, a reset to defaults option when got too crazy.
Examples,
swordmen only need one iron resouce, not two
movement ranges of naval units increased by one with every upgrade. Just to speed up game play
changing the movement range of scouts
So, what do you think?
First part is what is missing in civ6 that hurts your game play experience?
Not add new units and other features of the game, but the actual play experience. Such as hard to find XYZ, or turns are too slow, or too many steps to complete a task.
The second part is what is missing in civ6 that would make this a more enjoyable gaming experience?
I'll start with my takes on both:
FIRST
Game controls:
-- not able to zoom out to see world
-- items listed in city build queue that are not dimmed so you have to go to civopedia to find the missing prerquesite. Some function like technology tree selection color highlights for availability clue, would be fantastic.
-- zoom out get stuck and have to move around map to get some function back. Particullarly at end of turn
Game graphics:
-- city name labels cover too much of map and toggle mini size/regular size not available
-- resources too hard to quickly locate. Should be able to find for those without 20/20 vision
-- enhancements not clear: difficult to see at a glance if tile has any active improvements
-- sliding fog of war/unexplored fog map leaving are too slow.
-- non active units are too hard to locate without mouse over
SECOND
The developer/designed assumes we just want to play a vanilla game. But once play in godlike mode, it opens up so much more. A boring game can become exciting with just a few: what if we changed the way the game plays?
Why should easy mods only be available to techperts? If I were designing and marketing, I would have a $10 addon that would allow multiple toggles of effect changes.
Here are some of the changes that are fun to play and experiment with:
-- change prerequisites of XYZ
-- change costs of XYZ
-- change yields: money, power, food, culture, etc of XYZ.
It should be simple to add a drop down check list/number box in allowing changing of game play values with of course, a reset to defaults option when got too crazy.
Examples,
swordmen only need one iron resouce, not two
movement ranges of naval units increased by one with every upgrade. Just to speed up game play
changing the movement range of scouts
So, what do you think?