near enough guarantee the diplomatic victory condition if I get the UN
the only zerg rush i know is the game, not a strategy in civ 3.Battle management. As critical as tile management and the diplomacy/exploration game are, the player would be powerless if the computer knew how to zerg rush efficiently with its full might.
Zerg rush was kind of a primary strategy of the Zergs in Starcraft. I think it's a generic enough meme to apply to Civ3, especially since you can archer rush, sword rush, jaguar warrior rush, impi rush, etc., and I can't think of a better generic name for the strat.
Really? Play 60% pangea, wet warm, 5 billion (flatter map), standard size map on Sid level with maximum opponents who are scientific, and you're The Zulu. No disconnecting of trade routes intentionally to climb the tech tree or scam all the AIs gold either or get military alliances.
Pretty sure he's saying the player needs to use more tools than diplomacy to win a diplomatic victory. On sid pangaea with scientific opponents, tech pace would be too fast and the human player would have little collateral for trades, if they survive contacting the AI.Did used to get played on island maps. Did they refine the strategy for pangaia?