Trade-peror said:
@judgement:
While I do see your point, unfortunately I must disagree on a few details... all of the other differences between Civ 3 and Civ 2 seem to be either eliminations or additions.
Well, its really a question of semantics, I suppose. To me, adding something where nothing existed before is an "addition" but adding something to replace something else that was eliminated is a "modification". If I build a new room of the back of my house, that's rightly called an addition, but if instead I tear out all the cupboards, counters, appliances, and floors in my kitchen, and replace them with all new things, that's a modification (or "renovation"). Its true that I've "added" new cupboards, counter, etc., but I don't consider it an addition to the house if the new stuff is just replacing something else that was removed. In the same way, Civ 3 removed caravan/freight from the game and replaced them with a different system.
In the end, it doesn't really matter, though, whether you call something an addition or a modification. To go back to the house example, its certainly possible to spend as much or more on a renovation than on an addition. Also, either one could be a relatively minor change to the house, or could be a huge change that drastically improves the house. What matters is not whether the change consists of additions or replacements, what matters is how much it changes the house, and whether those changes are for the better or worse.
To risk beating the analogy to death, when I switched from Civ 2 to Civ 3, I felt like I was still living in the same house, but the renovations/additions really improved how much I enjoyed that house. There were a few new rooms to enjoy, but more importantly, many features in existing rooms had been updated so that the whole house was better.
Now, just as there's no clear way to define the "spirit of Civ", there's no clear way to define "the same house". Most people would agree that if I completely demolish my old house and build a new one, its not the same house, even if its built in the same place on the same lot. But what if I tear it down to the ground but build the new house on the existing foundation? Its probably still a new house, but its less clear. Or what if I leave the existing exterior walls standing, but completely gut the inside, so that when I'm done, the number and layout of rooms bears no resemblance to the original floorplan? There's an infinite number of possibilities, and while the two extremes are clear, there's a lot of middle ground where it could be debated whether a construction project results in a new house or a renovation of an existing house.
Of course, I find the graphical and (some of the) interface changes to be trivial.
To be more general, I would say simply that most of the modifications of the previous Civ concepts have been limited to only the details, or the forms, of the same essential ideas. Newer versions have primarily added new features to distinguish themselves, but old concepts (or aspects, i.e. warfare, population growth, trade, etc.) never seem to be modified any deeper than the surface.
I agree with you about the graphical (and many of the interface) changes. To continue to stretch my analogy, those are nothing more than new paint on the walls of existing rooms: purely cosmetic. But the other changes? I
like the old concepts (for the most part): I like the layout of the house, how its organized, how its arranged. I've "lived here" a long time, and while tearing out a wall here or there or renovating parts of the house sound fun, I don't see any need to gut it and build something on a completely different floorplan.
Certainly I think that the foundation is strong and shouldn't be bulldozed to make way for something new.
My essential point is that I would not be too excited if each version of Civ was actually only an expansion pack of the previous--bugs are removed, details are tweaked, and a few extra features are added, along with a few annoying features deleted. Yet I do not know where to draw the fine line between maintaining the "spirit of Civ" and truly creating a new version of a game.
Question: were you excited to buy and play Civ 2 and Civ 3, or were you disappointed that they seemed like mere expansion packs of Civ 1? If the latter, I don't think I'll ever convince you of my point of view, because in general I was pleased with the level of change between the different versions so far, and would like to see a similar level of improvement between 3 and 4. Obviously, its very hard (if not impossible) to clearly draw the lines between expansion packs and new versions, and between new versions of the same game and new games altogether. I'm merely contending that the differences between Civ 2 and Civ 3 are clearly in the "new version of the same game" category, and so that amount of change is what I'm expected next time as well. I think that Civ 2 and 3 clearly differ much more from each other than Civ 3 vanilla differs from PTW or Conquests, so I certainly wouldn't classify the 2-3 transition as a mere "expansion pack."
The problem with more drastic changes is that the
might be good and they
might not. The closer Civ 4 stays to Civ 1-3, the more its design capitalizes on the experience gained from the first 3. If I buy a brand new game that I've never played before, I'm taking a risk that it'll be good enough to be worth my time and money. The only way to mitigate that risk somewhat (with a brand new game) is to read reviews of other people's opinions, none of whom have all that much experience with the game because its new. If I'm lucky, its tons of fun, while if I'm unlucky, I wasted time and money. On the other hand, when a game comes out that is a new version of an existing game, I expect that my experience with previous versions should give some indication about the quality of the new game. I'll choose to buy Civ 4 instead of some other game because it feels less risky: I know that I and a lot of other people liked Civ 1, 2, and 3, so I have more to go on when evaluating the chances that Civ 4 will be good than simply reading reviews.
Sometimes I'm in the mood for a little risk. If I happen to have plenty of extra money to kill on video games, and plenty of extra time to try games that may or may not turn out to be really fun, then I'll go ahead and buy a game that I have no experience with. But other times, I'm less in the mood for risk. And that's when I want to be able to by a sequel to a game I already know and love: because its a sequel, I have a reasonable expectation that its similar enough to the versions that I'm familiar with that I have a higher-than-average chance of enjoying the new version.
I certainly understand and agree that going
too far in the "sameness" direction is quite bad: there's no point in wasting money on a game that's merely an older game repackaged. Perhaps my opinion about how much change is desirable stems from the fact that I'm getting older and at this point in my life, time is more precious than money. If I waste $20-$50 bucks because a game turns out to not really offer much new, well, that's a bummer, but at least I know I'm enjoying the new game (since I enjoyed the previous game that its so similar to). My time playing it will be well spent, even if the money wasn't. On the other hand, if I buy a game that's radically different, and it turns out that I
don't enjoy the game very much, then I've wasted a number of hours playing it but not enjoying myself,
and I've wasted the money because I'll soon stop playing an un-fun game.
Many of the suggestions posted in this forum have the
potential to be quite entertaining, but I don't see them as being
obviously good. I think it'd be great if
other,
brand new games came out (distinct from Civ 4) that incorporate some of these concepts. If those concepts turn out to be really fun, then those other games will become popular: I'll read good reviews, and hear good things from my friends, and decide to buy those games once it's not so risky. But I don't want to have to wait a while to see if Civ 4 is going to be good: I want to know that its good right away because its not radically different from the first three versions I loved.
As a final point, consider the Master of Orion series. MoO 2 differed much more from the original MoO than Civ 2 did from Civ 1. It turned out that MoO 2 was also quite fun, and I was glad that I had purchased it, even though it wasn't nearly the same game as MoO 1. But the fact that they changed things so much from 1 to 2 made me very wary of purchasing MoO 3 right away. I followed its development closely, and saw that it indeed was shaping up to be quite a different game than MoO 1
or MoO 2. Many of the concepts that were being discussed looked very good "on paper" - as I read about them, I got quite excited, and started looking forward to MoO 3 quite a bit. But still, my wariness was still there, and when MoO 3 finally came out, I didn't buy it right away. And I was glad I waited, because it turned out that the reviews of MoO 3 were not good at all. Thus, the MoO series is a great example of what can happen when there are lots of big changes from one version to the next: sometimes (like MoO 1 to 2) it works, and the new game is great, but sometimes (like MoO 2 to 3) it doesn't work. I do
not want Civ 4 to be the equivalent of MoO 3: experimenting with major changes that sound great in concept but may not turn out well in practice. I'd much prefer that Civ 4 build on what I consider to be a very solid foundation established in Civ 1, 2, and 3.