What is the worst Unique Building?

Worst Unique Building?

  • Apothecary (Persia)

    Votes: 2 0.5%
  • Assembly Plant (Germany)

    Votes: 24 6.5%
  • Baray (Khmer)

    Votes: 7 1.9%
  • Citadel (Spain)

    Votes: 19 5.2%
  • Cothon (Carthage)

    Votes: 1 0.3%
  • Dun (Celts)

    Votes: 78 21.3%
  • Feitoria (Portugal)

    Votes: 9 2.5%
  • Forum (Rome)

    Votes: 7 1.9%
  • Garden (Babylon)

    Votes: 1 0.3%
  • Ger (Mongolia)

    Votes: 8 2.2%
  • Hippodrome (Byzantium)

    Votes: 5 1.4%
  • Madrassa (Arabia)

    Votes: 5 1.4%
  • Mall (America)

    Votes: 50 13.6%
  • Mausoleum (India)

    Votes: 11 3.0%
  • Mint (Mali)

    Votes: 1 0.3%
  • Obelisk (Egypt)

    Votes: 16 4.4%
  • Odeon (Greece)

    Votes: 0 0.0%
  • Pavilion (China)

    Votes: 2 0.5%
  • Research Institute (Russia)

    Votes: 30 8.2%
  • Salon (France)

    Votes: 24 6.5%
  • Seowon (Korea)

    Votes: 0 0.0%
  • Shale Plant (Japan)

    Votes: 20 5.4%
  • Stele (Ethiopia)

    Votes: 27 7.4%
  • Totem Pole (Native America)

    Votes: 12 3.3%
  • Trading Post (Vikings)

    Votes: 8 2.2%

  • Total voters
    367
Even though Protective is weak, everthing else works for Gilgamesh.

What about changing Pro to Organized... to further improve Ziggurats :D I guess that would redefine imbalanced... I would actually like to have all Pro leaders like Gilga: Protective trait to balance out other things.
 
Seriously, Gilgamesh already has one of the strongest early games around, so with a decent second trait he'd truly be a beast. Heck, even Aggressive would work, since it would make his Vulture rush even more powerful. I guess Hammurabi of Sumeria would be a pretty great unrestricted leader combo.

Dun is a bit situational and it is down there but I'm still a little surprised it has such a COMMANDING lead.

Nothing like what the Ballista Elephant would get if someone made a worst UU poll.

As for the people commenting on the nine UBs I left out, I stand by my choices (yes, the Sacrificial Altar and Ziggurat are top-nine UBs). The only difficult one was putting the Stock Exchange in the last spot. You might be able to make the argument that +10% :gold: earlier from the Mint is better than +15% :gold: later.
 
The worst, however, is probably Germany's assembly plant. Trash, and late. The extra engineer slots MIGHT help you get a corp, but keep in mind that it will be a later corp than if you go for them sooner. The production bonus with coal? It helps...marginally...very late in the game.

No, just no. Engineer economy FTW.
 
Because engineers are quite good with Representation?

Two of them have the same raw output as a grassland workshop with all the bonuses and a scientist. Producing more GPP and not taking up land.
It's quite possible to have more food than you need to work all tiles, especially if you have a food corporation - in which case you won't have access to workshops with all the bonuses.
 
Yes, getting GEs is a good thing, but given the choice, I generally switch them to GSs, if I can... because in the end, Tech rules in Civ.
 
Yes, getting GEs is a good thing, but given the choice, I generally switch them to GSs, if I can... because in the end, Tech rules in Civ.

For most of the game I'd agree, but by Assembly Line and the late game, it's really hammers that rule.
 
I personally dislike all of the UBs that come late in the game (Mall and Assembly Plant, to be specific).
 
Research institute here. It is good on the chart... but i usually end the game before it is available. So it's better a poor UB like the dun than a good UB that i'll never use.
 
i think the fact that dun is dominating this poll is due primarily to it's innately ridiculous name. it's called a dun for god's sakes. it just sounds like a joke -- even if it does have some uses, it's easy to see why people have singled this ub out as their respective redheaded stepchild (no pun intended--seeing as brennus is a redhead -- and yes, i managed to incorporate pun into my post about the dun)
 
I personally dislike all of the UBs that come late in the game (Mall and Assembly Plant, to be specific).

Well if you play in non-Ancient or Classical starts, you might make better use of these buildings. But then again, the Mall (+20% Gold) does not offer a significant enough increase over the Mint (+10% Gold, practically the whole game) and the Stock Exchange (+15% Gold, on a building your going to use anyway).

Also of note with late starts is all the buildings that obsolete (these tick me off): Obelisk, Stele, Totem Pole, Dun, Citadel
 
Yeah, that's true, but if you talk about medieval and after start it's a total differente talkin'... also the mighty immortal is worthless if you start with longbows :p
 
I rarely play as the Celts, so can't say anything about the dun, except that Boudica or Brennus are a pain in several body parts to take out because I'm fighting G3 archers and longbows all the time.

My vote would go to the Baray. 1 food is only half of what's needed to get an extra population point, so in some cases, your city will simply starve down to a lower population. Apart from that, it really has no benefits as far as I'm concerned.

The Portuguese UB isn't as bad as most people think, I believe. I know that Joao's tech rate begins to skyrocket as soon as he hits Economics. The only bad thing is that it is a UB dependent on certain circumstances (IE being on the coast), same as the Trading post.

The Stele is a bad UB, I think, but not for the reasons listed. You complain that the Stele gives only a 25% bonus to something that's already +300% or so? That's not true, not in my experience. When I have the Stele, I don't have Hermitage yet, I don't have too many Cathedrals or Stupas. All I have is a pressing desire to push Surayvaman, who is settling right on my borders, away from me and claim a few borderline resources. The problem is that Astronomy is a tech I want to get early. Although it obsoletes a ton of stuff, it also opens up a lot of great techs, and eventually, I WILL have to get it. So yeah, Stele loses it's usefulness early but by the time it does, I will have by far more culture than anyone, and will have culture flipped a city or two if I'm lucky.
 
i think the fact that dun is dominating this poll is due primarily to it's innately ridiculous name. it's called a dun for god's sakes. it just sounds like a joke -- even if it does have some uses, it's easy to see why people have singled this ub out as their respective redheaded stepchild (no pun intended--seeing as brennus is a redhead -- and yes, i managed to incorporate pun into my post about the dun)

You know that Dún (rhymes with doom) is the Irish for fort, and is basically what a fort would have been back then.

I've got a feeling that you're pronouncing it with a short u.
 
Ment to vote Stele, not Totem Pole (Which can produce lvl 4 archery units that, when given combat I,II, and III can be upgraded to beast Riflemen).
 
I rarely play as the Celts, so can't say anything about the dun, except that Boudica or Brennus are a pain in several body parts to take out because I'm fighting G3 archers and longbows all the time.

My vote would go to the Baray. 1 food is only half of what's needed to get an extra population point, so in some cases, your city will simply starve down to a lower population. Apart from that, it really has no benefits as far as I'm concerned.

The Portuguese UB isn't as bad as most people think, I believe. I know that Joao's tech rate begins to skyrocket as soon as he hits Economics. The only bad thing is that it is a UB dependent on certain circumstances (IE being on the coast), same as the Trading post.

The Stele is a bad UB, I think, but not for the reasons listed. You complain that the Stele gives only a 25% bonus to something that's already +300% or so? That's not true, not in my experience. When I have the Stele, I don't have Hermitage yet, I don't have too many Cathedrals or Stupas. All I have is a pressing desire to push Surayvaman, who is settling right on my borders, away from me and claim a few borderline resources. The problem is that Astronomy is a tech I want to get early. Although it obsoletes a ton of stuff, it also opens up a lot of great techs, and eventually, I WILL have to get it. So yeah, Stele loses it's usefulness early but by the time it does, I will have by far more culture than anyone, and will have culture flipped a city or two if I'm lucky.

Baray: You could always offset the odd food by converting a mine into a windmill or vise-versa. Just consider it as 1/2 a specialist. +1 Production +1.5 Beakers (or +3 under rep) and even some gold, in every city you build it.

Feitoria: It only works on the coast though, and Joao isn't financial so coastal tiles still aren't all that good. The cothon just outclasses it since it will easily produce more commerce as long as there is another continent and the city isn't 60%+ water.

Stele: As Zara you're already guaranteed 2 culture, so your now guaranteed 2.5 culture. Not really a big deal, although it could be decent in eeking out more culture from the Ancient and Classical wonders. I'd still rather have the pavilion, as I tend to build the theatre everywhere. The best that can be said is that you can get the whole lot of them with stone henge, which since Zara is neither Industrious or Charismatic, doesn't make it all that special.

Also: a couple buildings which I can't imagine why they have votes:
the Roman Forum - more Great People, although you don't have philosophical
the Mongolian Ger - So much mounted xp
the Chinese Pavilion - Industrious + Culture % = Easy Culture win
 
@ICNP: As *Svart* said, under that logic, stuff like Immortals and Praetorians are lackluster too. :P

Also, why eight votes for Trading Post? :( I mean, it's definitely not the /best/ UB in the game, and it's pretty much useless on Pangaea, but that extra movement on Archipelago/Continent/Fractal maps can be of use for sea raids. Especially since Rangar's UU also comes with Amphibious.
 
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