Lately, I have been doing a lot of Pangaea maps, but I also like continents and the inland seas one, where you have a giant body of water in the middle of the map and land surrounding it.
I tend to prefer map types where I have chance to build my grand empire design, of capital city with 6 other cities surrounding the capital. That often involves a lot of restarts until I get a decent map roll, but it generally works. I don't do much with naval or air units, so I tend to focus on maps with lots of opportunities for land combat and exploration. Most of my games are played as Australia, so I tend to have a coastal start location.
The only real problems I tend to have with Pangaea maps, is that I sometimes get a start location where I have all sorts of luxury and strategic resources obstructing my ability to place districts in desirable locations, or city states blocking my ability to expand. On numerous occasions, I have had to declare war on a city state, simply because it was in the way of my expansion plans. The devs really need to look at the option of allowing you to build districts over strategic and luxury resources, or simply harvesting them from the map.
Back in Civ V, one of my favorite options, was to play continents or Islands and have coastal cities loaded with long range stealth bombers, which I would then use to sink the enemy AI navy /army when it tried to land on my continent or island.