Spiritual is the definite winner. Not only does make anarchy someone else's problem but also gives the disciples extra move point (and that includes Mardero and Sphener, making them even more powerful). Organized would take second place, since it's much more useful than in vanilla (not like it was useless in vanilla, it's just much more powerful here).
On the other hand, Industrious seems to be practically useless, since I rarely concentrate on wonders because there are so many buildings and units to make. Financial, on the other hand, is way too strong, making the AI with this trait have at least several more techs than other civs (including me). It's just as Brancaleone mentioned, financial is much more better than other traits - but instead of powering up other traits I would try to tone it down... For example making it require 3 commerce on a field instead of 4 for the extra one (3 is way too common on normal fields and if you cottage spam you'll have lots of extra commerce anyway).
Cheers