This is the most elitist post I have ever seen.
You repeatedly insult these lower level players and explain how you are better than them. Using thing so vague as to be useless while admitting to reloading over and over.
I also have no clue what you mean about the AI's bonuses making it harder to think more than a few turns ahead, it seem to me that the bonuses don't prevent you from planning ahead at all just force you to plan for different things.
I hope that looking up the meaning of elitist on dictionary.com doesn't make me an elitist on this forum
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But unlike one of the meanings states, I do care about everyone else even thou I don't think that the elitist superiority comes from believes or guesses but from facts and logic. I guess that you interpreted my desire to help people to go up difficulty levels as an excuse to insult them .... I don't need this forum to insult people
, but I do like to tell the truth. I hope btw I joined the right forum, I can also ramble elsewhere...
The truth being, that you can like the game, you can love it and think its very entertaining, but to solve the a dilemma of a player on a Deity level is not an easy thing, its involving a lot of randomness and unknowns inherited from the start of the game. I personally have switched to playing at Deity with random seed and save and load because I felt that the "real" fun starts when I make it harder for me to predict what will happen next and increase the number of positive outcomes I can create in one action with only theoretical tools and not more actions. So a single save and load will have to ensure that that all my predictions still hold true while the number of random variables grows. I am not sure we are playing the same game at this point
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The truth being , that you can skip a lot of wasted time by actually doing something the right way with the highest degree of respect to the game and eventually rise to another levels of understanding not by guessing but by learning. The subject of my post was "Deity or nothing !", which would suggest that I think the game should come ONLY in this mode or even more difficult , to encourage people to do this the right way from the start in order to ensure their success.
The truth being, that most of starting players can't possibly read and remember all the rules of the game and instead, trust their reflexive memory and learning curves to fill the gaps. While I don't think that anyone on this forum can say differently ( me included) , I do think that reading the rules of the game before you despair for help is the proper way. This problem is not only relevant to start players and but also for people who don't have time in their lives to dedicate to this process or have slower PC's that can't play my gigantic earth scenario. My current 145 turn game is a result of 3 month of game play, I picked this game on purpose because I thought it was unbeatable for a very long time. Now .... who in sane mind would waste 3 month of their lives on Deity level just to advise me on my insanity ?
The truth being, that there are obvious flaws in game design and lack of in-game tools that are not talked on this forum that should have helped players with their quest to higher difficulties. The biggest one is the lack on in game calculator and more advanced status variables so you will not need a calculator. The best tools out there to analyse your game play like Info Addict also come with limited mathematical support thou provide a little "cheating" bonus by being able to analyse more hidden data then someone who doesn't like the tools. So the lack of basic math components of the game is making more players to play on instinct rather on facts and this is keeping them from advancing in their game understanding. ( and when I say game, I mean their own random theoretical problems for specific scenarios , not Civ 5 in general ) . "How many of you used calculator in civ" , this is much more interesting survey for me.
The truth being, that in my personal experience from King to Deity and beyond, I have discovered that the deepest roots of human nature are involved in basic design of the game. I discovered that I am lying, cheating and soothing myself all the time in game logic and almost like in faith I am happy when I stop thinking hard and discover a dogma. When in fact, because I like to skip ahead to see the effects of my decisions, I discover that this dogma is a lie. So, I assume that all of us are not that different and all of us are playing the game while constantly lying to our selves that this dogma would hold in any other scenario.
My point being , when I stopped lying to myself I started to win games I thought were super impossible to win. So everyone stuck under the deity level !!! Stop lying to yourself read the rules of the game and use calculator and info addict to improve your decision making !!!!
Now to your question
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In my scenario , the furthermost and the winner of this scenario AI player bonuses ( I still have no idea who he is ) are unknown to me ( I know that he started with 1 more settler , but I can't predict where he would build the city since the barbarians are random). So my end goal is to beat him without knowing how he grows so fast or how fast he grows. All my attempts to save and load from the first turns of the game might result in infinite number of endgame options which I have not experienced and didn't plan for.....I only skipped this scenario to the end 2 times so this is my best guess that he will win. For me, this logic ( here I go again and create a dogma
) and also from having to deal with in-game threats a little closer to the capital than the winning AI , I have concluded that the more bonuses the AI has the harder for me to take an action that would result in diminishing his randomness towards endgame. Making the value of shorter turn plans bigger seems the logical solution to ensure the plan succeeds, but really ....if someone told me now that disbanding a worker on turn 12 would win me the game ... I would take it
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