Xiao Xiong
Prince
- Joined
- Oct 15, 2009
- Messages
- 480
Playing again because I just got G&K, and it's a huge improvement. Much better game!
However, there are still a few really easy to fix, stupid things that piss me off every single time I play Civ5/G&K:
-- Civilian units that choose to walk right up to an enemy unit. Come on. This is easy to fix. If a worker/settler/GP is about to walk up into a tile that is within 2 hex of an enemy unit, just wake up and ask me what you want to do. It's unbelievable this happens, so easy to fix! I replay many whole turns reversing these stupid decisions. I'm not talking about fog of war stuff. I mean, the barbarian camp I already discovered, the enemy unit that's invaded into my territory--don't walk up to it!
-- Units that go backwards because their path is temporarily blocked. If an obstructing unit is friendly, or if it's more than 2-3 hexes away, just ignore it. Wake up when actually blocked. NEVER go backwards because of a blocking unit.
-- Flipping to another unit "mid action", I am not sure exactly when this happens, but sometime it seems a note or something will pop up relating to a unit, the UI highlights that unit, something, then I go to move it, and SOME OTHER unit has been selected to move, but I don't notice. I can't put my finger on what is causing this, but it's another big annoyance. Somehow, the unit I expect to be selected isn't always the one actually selected.
And then there are some things that piss me off a bit less than that, but still:
-- When jumping to the "next" unit, if there is a possible next unit within 2 hexes of the one I just just moved, jump to that one. Why jump all over the map? OK, overall world-ordering would be hard. But if there is a nearby unit that I could give an order to, within 2 hexes--easy to find that--then go there. Much smoother experience.
-- What's with other civ's popping up offers to trade with me, and then when I accept their offer, telling me that they must demand more?! OK, simple bug. But! Really!
-- Can we not have an automate worker command, "improve tiles in nearby city"? I send a worker to a city, there are 3-4 things to improve. Improve 'em and then wake up and ask me what to do.
I don't know if any Civ designers read this forum but the above all seem like easy ones to fix and would make the game SO much better.
However, there are still a few really easy to fix, stupid things that piss me off every single time I play Civ5/G&K:
-- Civilian units that choose to walk right up to an enemy unit. Come on. This is easy to fix. If a worker/settler/GP is about to walk up into a tile that is within 2 hex of an enemy unit, just wake up and ask me what you want to do. It's unbelievable this happens, so easy to fix! I replay many whole turns reversing these stupid decisions. I'm not talking about fog of war stuff. I mean, the barbarian camp I already discovered, the enemy unit that's invaded into my territory--don't walk up to it!
-- Units that go backwards because their path is temporarily blocked. If an obstructing unit is friendly, or if it's more than 2-3 hexes away, just ignore it. Wake up when actually blocked. NEVER go backwards because of a blocking unit.
-- Flipping to another unit "mid action", I am not sure exactly when this happens, but sometime it seems a note or something will pop up relating to a unit, the UI highlights that unit, something, then I go to move it, and SOME OTHER unit has been selected to move, but I don't notice. I can't put my finger on what is causing this, but it's another big annoyance. Somehow, the unit I expect to be selected isn't always the one actually selected.
And then there are some things that piss me off a bit less than that, but still:
-- When jumping to the "next" unit, if there is a possible next unit within 2 hexes of the one I just just moved, jump to that one. Why jump all over the map? OK, overall world-ordering would be hard. But if there is a nearby unit that I could give an order to, within 2 hexes--easy to find that--then go there. Much smoother experience.
-- What's with other civ's popping up offers to trade with me, and then when I accept their offer, telling me that they must demand more?! OK, simple bug. But! Really!
-- Can we not have an automate worker command, "improve tiles in nearby city"? I send a worker to a city, there are 3-4 things to improve. Improve 'em and then wake up and ask me what to do.
I don't know if any Civ designers read this forum but the above all seem like easy ones to fix and would make the game SO much better.