What questions do you still have?

I watched the livestream where mr Beach played as Barbaro (the same one where he accidentaly revealed all leaders) and he says that unique districts are built in half the time and doesn't require the population.

Does anybody know more about this? Are they considered "free" or would for example England be able to build their Royal Navy Dockyard while at pop 1-2 and have to wait until pop 6 for their second? Unique districts seem strong either way.

I think that he was specifically talking about the Germans at that point, I don't believe its all civs who are able to ignore the Population with their Unique District... I'll have to watch it again.
 
I think that he was specifically talking about the Germans at that point, I don't believe its all civs who are able to ignore the Population with their Unique District... I'll have to watch it again.

He said UDs are free and Germany building the Hansa in a city gets two free districts in that city (meaning the Hansa and another one coming from the free imperial cities ability).
 
He said UDs are free and Germany building the Hansa in a city gets two free districts in that city (meaning the Hansa and another one coming from the free imperial cities ability).

Just watched it and he didn't phrase it like that (then anyway). If you are refering to the same video, is that the way to intepret it? Either way, of course it's some way until release and they'll be working on balance, but still interesting.
 
Just watched it and he didn't phrase it like that (then anyway). If you are refering to the same video, is that the way to intepret it? Either way, of course it's some way until release and they'll be working on balance, but still interesting.

IIRC it's in the video with the leaked leaders. Did you watch that? In the thread about that video there is a short discussion about it (before the leaders were revealed). http://forums.civfanatics.com/showthread.php?t=573016&page=3
 
Yes, just continued watching (I stopped in the middle of it :blush:)and he said what you said. That seems so strong compared to civs without unique districts.

I am thinking that, too. But I believe most bonuses that involve numbers may be tweaked until release or shortly after that. I still trust in Firaxis that the few civs with UDs will not be OP, at least not for long.
 
I am thinking that, too. But I believe most bonuses that involve numbers may be tweaked until release or shortly after that. I still trust in Firaxis that the few civs with UDs will not be OP, at least not for long.

Yeah, I don't want to cry OP at this moment for that very reason. I've been worrying about England, but no restriction on Royal Navy Dockyards alleviates that concern. Might be good and they'll no doubt spend much time yet on balance. But the Germans seem to have been given a real lift from civ 5.
 
My only question for the devs remains the oft repeated 'Why Britain = England?'

Multiple leaders excuse doesn't really cut it for me.
 
Any information about whether there's a map editor inside the game (as in IV) or as a separate program (as in V)?
 
Unique buildings are also really powerful from what I have heard and seen. The film studio increase tourism production by 50% and the electronic factory give +2 production and +3 culture to all nearby city centers.

Yeah, I don't want to cry OP at this moment for that very reason. I've been worrying about England, but no restriction on Royal Navy Dockyards alleviates that concern. Might be good and they'll no doubt spend much time yet on balance. But the Germans seem to have been given a real lift from civ 5.

This make England costal cities very powerful because they build a superior harbour at half the price and do not need to spend a district slot on it. I have talked alot about england and how it bonuses play into a playstyle that is about building a massive amout of lightly developed "trade" cities.

But the Germans seem to have been given a real lift from civ 5.
And Germany is basically the polar opposite of England and is ment to build few but highly developed cities instead.
 
Any information about whether there's a map editor inside the game (as in IV) or as a separate program (as in V)?
Personally, I'm going for the latter. One thing that I hated in IV was having to start a game and switch to the editor before creating the map. Of there is an edit mode in game, that would be fine. But of one wants to create a map from scratch, there should be an external editor.

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Unique buildings are also really powerful from what I have heard and seen. The film studio increase tourism production by 50% and the electronic factory give +2 production and +3 culture to all nearby city centers.

You are right there, but both come rather late (although the electronic factory is much earlier than expected, because it replaces the normal factory). The districts boost you throughout the game and you might be able to build more cultural and industrial districts because of the free districts. But I guess we'll have to wait and see the released game until we can really talk about how balanced things are. It also depends on the increased production cost for each district. Maybe that's the thing that balances the unique districts.
 
I have not check the unique district bonuses but the 2 main bonuses with them seems to be half the cost and no district slot although Im not completely sure about that.

The unique buildings come later but they seems to have much more powerful direct bonuses then unqiue districts do.

It also depends on the increased production cost for each district.

It seems like each district including the city center increase the price of all districts.
 
I have not check the unique district bonuses but the 2 main bonuses with them seems to be half the cost and no district slot although Im not completely sure about that.

Some seem better (Hansa adjacency bonuses) than others (brazil's street circus, royal navy dockyard). But we have to wait for Baths and Acropolis to have more unique districts and info.

The unique buildings come later but they seems to have much more powerful direct bonuses then unqiue districts do.
You are right on this point. But more districts still means more buildings with extra yields in total.
 
Some seem better (Hansa adjacency bonuses) than others (brazil's street circus, royal navy dockyard). But we have to wait for Baths and Acropolis to have more unique districts and info.

They are very different. The Harbour is a "key" building as without it the city may not be able to build ships or make oversea trade routes so England unique district basically mean that they will very easy access to this key building. Street Carnival bonus seems to be the unique project which seems to grant a good amount of great people points which is very nice for Brazil. Hansa is more of a "luxury" district then the harbour and I have no idea how its adjacency bonus compare to the normal industrial district but it is very useful to have.

One thing worth to mention is that civilization VI seems to lack multiplier buildings, this mean that districts and their buildings can actually be seen as a form of citizens and that mean the comparison with the German highly developed empire vs the very large English empire will be interesting.

You are right on this point. But more districts still means more buildings with extra yields in total.
Each city can only have one of each district of Germany can not build more Hansa then Japan can build industrial districts if both have the same amount of cities and Im pretty sure the Japan's industrial district with electronic factory is significant more powerful then Germany's Hansa. Naturally Japan have to wait longer but I think the wait can be worth it.
 
Personally, I'm going for the latter. One thing that I hated in IV was having to start a game and switch to the editor before creating the map. Of there is an edit mode in game, that would be fine. But of one wants to create a map from scratch, there should be an external editor.

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I just hope the external editor let's you see the map as you build it, instead having to construct everything in strategic view and then boot up the game to see how it actually renders.
 
Each city can only have one of each district of Germany can not build more Hansa then Japan can build industrial districts if both have the same amount of cities and Im pretty sure the Japan's industrial district with electronic factory is significant more powerful then Germany's Hansa. Naturally Japan have to wait longer but I think the wait can be worth it.

What I meant is, that civs with a unique districts (and especially Germany due to its free district) will have more districts in each city. Of course not the same twice. But if you are not focussing on culture, you'll probably skip the theatre district in many cities. If you have one free district, chances that you'll build it are higher imo (and thus generating more than +3 culture eventually). But again, this depends heavily on the increased cost per district (and how much hammers you have). Once the cost is too high, you might want to specialize more and skip the districts that are less important for your strategy. That's why I think the free and half priced UDs are extremely powerful. Actually, I think we're on the same page.
 
I think if you have a unique building the chances are that you are trying to build the needed district in every city anyway so you can use your unique building.

Im not sure how the Hansa adjacency bonus compare to the industrial district.
As far as I understand it Hansa get no bonuses for resourceless mines but as an advantage it get an adjacency bonus from being next to resources (all types?) but the big advantage seems to be its big adjacency bonus for being next to commercial hubs.

Like 2 cities can place their districts like this:

. H
.C C
. H

H= Hansa
C = Commercial

Naturally a disadvantage of this is that the commerical district may not be placed in its best location.

The royal dockyard get a big "adjacency" bonus for being on a different continent.
 
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