2.7 test1 worked very well in a three player MP game I had a couple of weeks ago. We didn't play all the way through (or even to the mid-game) but we did play several hundred turns without a single OOS. We haven't tried 2.7 test2 yet. My only worry is that test2 now uses WoC Lite and when we tried a MP game of 2.63 WoC Lite we got OOS errors as soon as the game started (it was unplayable). I'm really hoping test2 won't be the same.
I suppose if 2.7test2 gives too many OOS errors, I'll have to remove my files and put in 2.53, because I really only play to play with a friend of mine. I can play any version of this single player if I'm in the mood for playing alone. I would love to see more emphasis put on making sure Multiplayer works, even if it means adding less stuff per version. I think at this stage, the mod has enough stuff in it that not many will complain if it's a little slower going to ensure multiplayer actually is playable.
I do not have probleme to host, either thrue internet direct IP or Lan.
direct ip only work if the host is on DMZ for me.
We have tried to open the port on the router, as explain somewhere in civfanatics forum, but and thats goes for bts no mod allso, only the pc on DMZ make to host Direct IP games.
OOS is the probleme on MP.
with 2.71 we got OOS that freeze the game so hard it is difficult to quite.
with 2.63 woc, we got the usual OOS include does when building city with colonist, and that was supposed to be fix after what I read on the faq.