What scenarios would you like to see in Civ7?

Any scenario focusing on China as a central area, in no civ game we got one

Civ4 Warlords had a Warring States period scenario. I'm a big fan of historical scenarios and Warlords was the best collection of those in any single civ game release, so I would welcome any scenarios made with the design philosophy they brought to the table for that game. Or just remaking those scenarios would be great, a couple of the scenarios in 6 (Alexander, Vikings) were essentially remakes of Warlords scenarios and those were some of my favorites.
 
Has Civ done a Crusades-themed scenario before? If not, it’d be a good thing to add, especially when we get more Exploration Civs (Byzantium, Ayubbids, etc.).
 
I made a separate thread for the Great Pyramid scenario, I also put it into General discussion because it's not just a simple scenario,
it bears relevant elements about 3D map, map scaling and verticality.
However if moderators feels it could be merged here please be it.

 
Civ4 Warlords had a Warring States period scenario. I'm a big fan of historical scenarios and Warlords was the best collection of those in any single civ game release, so I would welcome any scenarios made with the design philosophy they brought to the table for that game. Or just remaking those scenarios would be great, a couple of the scenarios in 6 (Alexander, Vikings) were essentially remakes of Warlords scenarios and those were some of my favorites.
I'm still learning how to play Civ IV Warlords, but I'm concentrating on 'Rise of Rome' playing Egypt. I finally achieved my first win [ on Settler] a few months ago after trying unsuccessfully for years. I started playing firstly with Greece, then Rome.

I also like playing the 'Greek World' scenario in Civ IV, although I have to say that Warlords is much more difficult, challenging and fun. Have you ever played a Pitboss game with a Scenario? I want to find people who want to play a Pitboss game. Are you up?
 
I would like a scenario about the expansion of the Greeks in the Mediterranean sea in the 8th-5th century BC. Let' say there are 5-7 competing Greek civs among them Athens, Sparta, Corinth, Argos, Thebes. They can only found (allied) city-states, not city of their own (they can choose the CS and the related suzerain bonus among many CS, so it is a central element of the strategy).

When they develop, they have to choose between three ideologies: Democracy (good for specialists and quite rough handling of allied CS, e.g. annexation, think about the Athenian-controled league of Delos), Tiranny (stengthens military, gives the ability to found their own cities, concentrates production and food in the Capital, think about Dionysius I of Syracuse) and Oligarchy (for commerce-oriented players). And there a ton of ideology-independant civics for common cultural traits shared in the Greek world.

Persia is awaiting to conquer and puppet as many Greek players and CS as possible. And Carthage to control all the luxuries.

I had started an Civ V mod of this scenario many years ago anf then I got quite busy and I could not finish it. But I think I will give a try again when the modding tools are availabe again.
 
If Crises were to exist in scenarios, a great ending for this Greek one would be the rise of Macedonian Hegemony.
 
The Journeys of Ibn Batuta. You control him directly and it heavily uses the narrative system to make decisions etc. could pair nicely with adding Morocco and other places he visited to the game.

Similar thought: Around the world in 80 days scenario.
 
An early middle ages scenario that uses the narrative system to help you rebuild your kingdom through alliances with city states/independent peoples and/or outright conquest.
 
The Reconquista could make for a good scenario that works well with a 3 ages system as it was fought over 774 years

The Anglo-French wars, Roman-Persian wars and the Arab-Byzantine wars would also be a safe bet

“Successors of Rome” could also be interesting and be centred around claimants to the Roman Empire after its split and later demise.
 
The Journeys of Ibn Batuta. You control him directly and it heavily uses the narrative system to make decisions etc. could pair nicely with adding Morocco and other places he visited to the game.

Similar thought: Around the world in 80 days scenario.

This is such a great crazy idea and I want to see it done somehow, even though (or maybe because) it would basically change the game's genre, it would be like turning this game into a sort of RPG

You control Ibn Battuta as a "commander" with his own xp and skill tree, leading an "army" of several units, don't need to control any city, just follow the narrative chain of quests and events to travel across the world and visit various places and civilizations

It would require a ton of creativity, for example how to design challenges for such scenario (beyond purely military threats) but if done by an inspired person it could turn out gloriously

Sometimes you are attacked by bandits, or have to avoid being entangled in war, or have to cross Sahara dealing with sandstorms and water supply, or to cross ocean dealing with storms, and you gain points by visiting as many interesting places as you can in the shortest time... So you need to plan your trip across the world to fulfill some conditions and maximize the score while also surviving it
 
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Something incorporating navigable rivers as a main component would be fun, perhaps a norse raiders-themed one or something to do with the Nile like in civ 6.
 
Something incorporating navigable rivers as a main component would be fun, perhaps a norse raiders-themed one or something to do with the Nile like in civ 6.

This argument singlehandedly is yet another reason for my previous proposals of early medieval, ancient middle east and Chinese scenarios :)
 
I would like a scenario about the expansion of the Greeks in the Mediterranean sea in the 8th-5th century BC. Let' say there are 5-7 competing Greek civs among them Athens, Sparta, Corinth, Argos, Thebes. They can only found (allied) city-states, not city of their own (they can choose the CS and the related suzerain bonus among many CS, so it is a central element of the strategy).

When they develop, they have to choose between three ideologies: Democracy (good for specialists and quite rough handling of allied CS, e.g. annexation, think about the Athenian-controled league of Delos), Tiranny (stengthens military, gives the ability to found their own cities, concentrates production and food in the Capital, think about Dionysius I of Syracuse) and Oligarchy (for commerce-oriented players). And there a ton of ideology-independant civics for common cultural traits shared in the Greek world.

Persia is awaiting to conquer and puppet as many Greek players and CS as possible. And Carthage to control all the luxuries.

I had started an Civ V mod of this scenario many years ago anf then I got quite busy and I could not finish it. But I think I will give a try again when the modding tools are availabe again.
This sounds like a great Scenario! I'm trying to develop a Scenario based on the Anabasis by Xenophon
 
I would love a reskin of Civilization 4: Colonization as a scenario, something similar to Civ 5's Conquest of the New World scenario. It would be even more interesting now that we have Civ switching, so that the end stage of the scenario you change from Spain to Mexico/Colombia, France to Canada, England to the USA, Portugal to Brazil and have to fight your overlord that remains in the homelands. It would also be great to be able to play as the Natives and prevent the colonization from taking place.
 
If Crises were to exist in scenarios, a great ending for this Greek one would be the rise of Macedonian Hegemony.
Yep, it may be a threat. And economic stagnation too. The loophole would then be to start a "Panhellenic war", uniting as many Greek players as possible to conquer cities of a common foe (Carthage and/or Persia). This would require a tremedous amount of influence to convince the Greek players to enter the war, extra influence / Victory Points will be gained each time a city is conquered. Of course, if the Greek player who launched the war does not succeed, it will cost him/her a lot of influence...
 
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