What should be our first unit?

fe3333au said:
We need to explore the coasts ...

agreed. #2. approach 1 gives us a settler too late. #3 gives us a settler only 1 turn earlier, and gives us less food so it's longer for growth. definitatly #2.
 
take the #2 approach... more growth more shield more commerce more everything in the long/short run we need growth to put out settlers
 
Isn't Warrior-->Warrior-->Sett-->Sett Option 3?
That seems to be what is in the build queque, since it said 2.Warrior 3.Settler 4.Settler
 
I was under impression that Option 2 was :
Turn 4 – Warrior
Turn 8 – Curragh
Turn 15 – Settler
Turn 22 – Settler (pop 2, 7 food in the bin)
 
Should instruct our President to change the 2nd Warrior to a Curragh ???

... as it was my interpretation that the majority (unpolled) wanted to explore coastline and hence have the second unit naval ...
 
For the record, here is what I was doing for options 2 & 3 so you know what tiles I was expecting to work and what improvements to make if you want to stay on this schedule. Of course, if anyone can see any improvements, we can go off this schedule anytime..
 
OK ... I fully concur with late night/early morning postings ;) ...

i guess you are right about early expansion ... but I still think that we should still get a ship early as well ...
 
fe3333au said:
OK ... I fully concur with late night/early morning postings ;) ...

i guess you are right about early expansion ... but I still think that we should still get a ship early as well ...


It's just one turn, plus we'll have more food left over, so our next workeer will come faster
 
I believe that it would be better for us to have one of the warriors for happiness garrison, because it is better to do it that way, rather than use the slider, because the faster we can research, the better.
 
Chamnix said:
I did an analysis of a few sample starts on a spreadsheet (I’ll try to figure out how to post it later if anyone wants to look at it) – I compared:

1. Warrior, settler, curragh, settler
2. Warrior, curragh, settler, settler
3. Warrior, warrior, settler, settler
4. Warrior, curragh, worker, settler

I thought #4 might be good because there are a lot of tiles we want to improve, but it turned out that was not very impressive.

In comparing #1 and #2: in #1 we get the first settler 3 turns earlier, but in #2 we get the second settler 3 turns earlier and we have more food in the bin so each additional settler will be 3 (or more!) turns earlier. #3 gives us the second settler 1 turn earlier than #1, but delays the second settler too much.

The main problem with #1 and #3 is that the first settler knocks us back down to pop 1. When we are at pop 2, we can work both the cow and the wheat and grow quickly. If we let ourselves go down to pop 1, then it takes an extra turn or 2 to get back to pop 2.

My conclusion from this is that we should build warrior, curragh, settler, settler, then probably worker, worker. Our initial worker should irrigate and road the cow (after roading the ivory), then irrigate and road the wheat before moving to BGs.

Perhaps #4 would be a better compromise.
 
Having settlers sent out is critical though, we dont want to be outexpanded by the other players.
 
Personally, I’m starting to lean toward having a curragh be our second unit since we will pump out lots of warriors once our factory is running (see my post in the military ministry thread for a description of the factory), especially if our second (and possibly third) towns are not going to be on the coast.

The question I have now is does anyone think it is worth delaying the factory for a bit until we get a barracks up (possibly even partially pop-rushed)? Which bothers everyone more – pumping out regular warriors or delaying expansion?
 
CivGeneral said:
Perhaps #4 would be a better compromise.

with only 1 settler? besides, the consensus seems to have formed strongly behind #2

chaminz said:
Personally, I’m starting to lean toward having a curragh be our second unit since we will pump out lots of warriors once our factory is running

ohhhhh...VERY good point, hadn't even thought of that.
 
I'm still strongly behind #2. But it should be known that I'll be content with any of the moves, as I've never ever encountered such an insightful and well-researched determination of these early moves.
 
My reasoning for a curragh is that I'm a little unsettled about our starting location ... I'm very eager to search coast and hope that we are part of a large land mass
 
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