fe3333au
Deity
We need to explore the coasts ...
fe3333au said:We need to explore the coasts ...
fe3333au said:OK ... I fully concur with late night/early morning postings...
i guess you are right about early expansion ... but I still think that we should still get a ship early as well ...
Chamnix said:I did an analysis of a few sample starts on a spreadsheet (Ill try to figure out how to post it later if anyone wants to look at it) I compared:
1. Warrior, settler, curragh, settler
2. Warrior, curragh, settler, settler
3. Warrior, warrior, settler, settler
4. Warrior, curragh, worker, settler
I thought #4 might be good because there are a lot of tiles we want to improve, but it turned out that was not very impressive.
In comparing #1 and #2: in #1 we get the first settler 3 turns earlier, but in #2 we get the second settler 3 turns earlier and we have more food in the bin so each additional settler will be 3 (or more!) turns earlier. #3 gives us the second settler 1 turn earlier than #1, but delays the second settler too much.
The main problem with #1 and #3 is that the first settler knocks us back down to pop 1. When we are at pop 2, we can work both the cow and the wheat and grow quickly. If we let ourselves go down to pop 1, then it takes an extra turn or 2 to get back to pop 2.
My conclusion from this is that we should build warrior, curragh, settler, settler, then probably worker, worker. Our initial worker should irrigate and road the cow (after roading the ivory), then irrigate and road the wheat before moving to BGs.
CivGeneral said:Perhaps #4 would be a better compromise.
chaminz said:Personally, Im starting to lean toward having a curragh be our second unit since we will pump out lots of warriors once our factory is running